{$CLEO .cm}

$onmission = 1

0923: enable_air_traffic 0
01EB: set_traffic_density_multiplier_to 0.0
03DE: set_pedestrians_density_multiplier_to 0.0


0247: load_model 100
0247: load_model 125
0247: load_model 1256
0247: load_model 2924
0247: load_model 2712
0247: load_model 955
0247: load_model 2680
0247: load_model 2960
0247: load_model 2773
0247: load_model 2445
0247: load_model 2369
0247: load_model 1535
0247: load_model 2775
0247: load_model 1572
0247: load_model 2774
0247: load_model 8657
0247: load_model 8643
0247: load_model 1364
0247: load_model 1300
0247: load_model 1776
0247: load_model 1209
0247: load_model 628
0247: load_model 1682
0247: load_model 3068
0247: load_model 3069

0247: load_model #BAGBOXA 
0247: load_model #BAGGAGE 
0247: load_model #BAGBOXb 
model.Load(#AK47)
model.Load(#SHOTGSPA)
model.Load(#COLT45)
model.Load(#AK47)
model.Load(#DESERT_EAGLE)
model.Load(#CHROMEGUN)
model.Load(#SAWNOFF)
model.Load(#M4)
model.Load(#FLAME)
model.Load(#AK47)
model.Load(#BAT)
model.Load(#KNIFECUR)
model.Load(#KATANA)
model.Load(#M4 )
model.Load(#SILENCED )
model.Load(#MP5LNG )
model.Load(#MICRO_UZI )
model.Load(#TEC9 )
model.Load(#ROCKETLA )
model.Load(#HEATSEEK )
model.Load(#MOLOTOV )               
model.Load(#GRENADE )
model.Load(#CUNTGUN )
model.Load(#SNIPER )
0247: load_model 1240 //health
0247: load_model 1242 //armour
038B: load_requested_models
const
SPINNING_RADAR = 801@
CARGO_PLANE = 802@
CARGO_OPEN = 803@
HEALTH = 1240
ARMOUR = 1242
MENU_MUSIC = 990@
end


04BB: select_interior 0
04C4: store_coords_to 1000@ 1001@ 1002@ from_actor $PLAYER_ACTOR with_offset 0.0 0.0 -1.0

00A1: put_actor $PLAYER_ACTOR at 3720.6499 -1232.03 1631.67
0173: set_actor $PLAYER_ACTOR Z_angle_to 0.0
0860: link_actor $PLAYER_ACTOR to_interior 0

029B: 3@ = init_object 1256 at 3770.01 -1031.42 1631.33 // object (Stonebench1) (336)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 359.984
029B: 4@ = init_object 1256 at 3770.01 -1038.01 1631.33 // object (Stonebench1) (337)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 359.984
029B: 5@ = init_object 1256 at 3770.01 -1049.5699 1631.33 // object (Stonebench1) (338)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 359.984
029B: 6@ = init_object 1256 at 3770.01 -1052.25 1631.33 // object (Stonebench1) (339)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 359.984
029B: 7@ = init_object 1256 at 3770.01 -1054.92 1631.33 // object (Stonebench1) (340)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 359.984
029B: 8@ = init_object 1256 at 3770.01 -1066.8 1631.33 // object (Stonebench1) (341)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 359.984
029B: 9@ = init_object 1256 at 3770.01 -1064.1 1631.33 // object (Stonebench1) (342)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 359.984
029B: 10@ = init_object 1256 at 3770.01 -1061.42 1631.33 // object (Stonebench1) (343)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 359.984
029B: 11@ = init_object 1256 at 3770.01 -1074.3 1631.33 // object (Stonebench1) (344)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 359.984
029B: 12@ = init_object 1256 at 3770.0098 -1093.1396 1631.33 // object (Stonebench1) (345)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 359.984
029B: 13@ = init_object 1256 at 3770.0098 -1090.46 1631.33 // object (Stonebench1) (346)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 359.984
029B: 14@ = init_object 1256 at 3770.01 -1087.78 1631.33 // object (Stonebench1) (347)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 359.984
029B: 15@ = init_object 1256 at 3770.01 -1108.1899 1631.33 // object (Stonebench1) (348)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 359.984
029B: 16@ = init_object 1256 at 3770.01 -1105.54 1631.33 // object (Stonebench1) (349)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 359.984
029B: 17@ = init_object 2924 at 3767.2305 -1114.5996 1631.83 // object (kmb_crash3door) (3)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 179.995
029B: 18@ = init_object 2924 at 3770.01 -1114.6 1631.83 // object (kmb_crash3door) (4)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 359.995
029B: 19@ = init_object 2712 at 3770.54 -1114.37 1637.9399 // object (CJ_MOP) (1)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 280.0
029B: 20@ = init_object 955 at 3769.8506 -1081.0996 1631.02 // object (CJ_EXT_SPRUNK) (4)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 269.995
029B: 21@ = init_object 955 at 3769.8501 -1082.6 1631.02 // object (CJ_EXT_SPRUNK) (5)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 269.995
029B: 22@ = init_object 2680 at 3768.6001 -1114.4399 1638.35 // object (CJ_Padlock) (1)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 190.0
029B: 23@ = init_object 2680 at 3768.6001 -1114.4399 1631.71 // object (CJ_Padlock) (2)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 189.998
029B: 24@ = init_object 2960 at 3662.1399 -1187.96 1631.1899 // object (kmb_beam) (11)
0453: set_object 24@ XY_rotation 0.0 90.0 angle 180.0
029B: 25@ = init_object 2960 at 3662.1399 -1183.72 1631.1899 // object (kmb_beam) (12)
0453: set_object 25@ XY_rotation 0.0 90.0 angle 179.995
029B: 26@ = init_object 2773 at 3662.2 -1182.41 1631.16 // object (CJ_AIRPRT_BAR) (220)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 0.0
029B: 27@ = init_object 2773 at 3663.73 -1183.66 1631.16 // object (CJ_AIRPRT_BAR) (221)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 270.0
029B: 28@ = init_object 2773 at 3665.6599 -1183.66 1631.16 // object (CJ_AIRPRT_BAR) (222)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 270.0
029B: 29@ = init_object 2773 at 3660.8701 -1183.66 1631.16 // object (CJ_AIRPRT_BAR) (223)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 270.0
029B: 30@ = init_object 2773 at 3658.95 -1183.66 1631.16 // object (CJ_AIRPRT_BAR) (224)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 270.0
029B: 31@ = init_object 2773 at 3660.8401 -1187.9 1631.16 // object (CJ_AIRPRT_BAR) (225)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 270.0
029B: 34@ = init_object 2773 at 3658.9099 -1187.9 1631.16 // object (CJ_AIRPRT_BAR) (226)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 270.0
029B: 35@ = init_object 2773 at 3663.6899 -1187.9 1631.16 // object (CJ_AIRPRT_BAR) (227)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 270.0
029B: 36@ = init_object 2773 at 3665.6101 -1187.9 1631.16 // object (CJ_AIRPRT_BAR) (228)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 270.0
029B: 37@ = init_object 2773 at 3662.2 -1193.47 1631.16 // object (CJ_AIRPRT_BAR) (229)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 0.0
029B: 38@ = init_object 2773 at 3662.2 -1195.41 1631.16 // object (CJ_AIRPRT_BAR) (230)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 0.0
029B: 39@ = init_object 2773 at 3662.2 -1197.34 1631.16 // object (CJ_AIRPRT_BAR) (231)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 0.0
029B: 40@ = init_object 2773 at 3662.2 -1178.23 1631.16 // object (CJ_AIRPRT_BAR) (232)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 0.0
029B: 41@ = init_object 2773 at 3662.2 -1176.3101 1631.16 // object (CJ_AIRPRT_BAR) (233)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 0.0
029B: 42@ = init_object 2773 at 3662.2 -1174.38 1631.16 // object (CJ_AIRPRT_BAR) (234)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 0.0
029B: 43@ = init_object 2773 at 3662.2 -1172.45 1631.16 // object (CJ_AIRPRT_BAR) (235)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 0.0
029B: 44@ = init_object 2773 at 3662.2 -1168.64 1631.16 // object (CJ_AIRPRT_BAR) (236)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 0.0
029B: 45@ = init_object 2445 at 3663.0901 -1166.17 1630.67 // object (CJ_FF_CONTER_4d) (177)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 90.0
029B: 46@ = init_object 2445 at 3663.0901 -1165.42 1630.67 // object (CJ_FF_CONTER_4d) (178)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 90.0
029B: 47@ = init_object 2445 at 3663.0901 -1164.42 1630.67 // object (CJ_FF_CONTER_4d) (179)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 90.0
029B: 48@ = init_object 2445 at 3663.0901 -1163.42 1630.67 // object (CJ_FF_CONTER_4d) (180)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 90.0
029B: 49@ = init_object 2369 at 3644.8799 -1166.95 1631.73 // object (CJ_Till) (51)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 0.0
029B: 50@ = init_object 1535 at 3666.8301 -1198.7 1630.64 // object (Gen_doorEXT14) (37)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 0.0
029B: 51@ = init_object 2773 at 3666.7 -1197.3101 1631.1899 // object (CJ_AIRPRT_BAR) (237)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 0.0
029B: 52@ = init_object 2773 at 3668.53 -1197.3101 1631.1899 // object (CJ_AIRPRT_BAR) (238)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 0.0
029B: 53@ = init_object 1535 at 3656.5901 -1198.7 1630.64 // object (Gen_doorEXT14) (38)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 0.0
029B: 54@ = init_object 1535 at 3665.05 -1163.8199 1630.65 // object (Gen_doorEXT14) (39)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 0.0
029B: 55@ = init_object 1535 at 3655.8101 -1163.8199 1630.65 // object (Gen_doorEXT14) (40)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 0.0
029B: 56@ = init_object 1535 at 3648.96 -1163.8199 1630.65 // object (Gen_doorEXT14) (41)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 0.0
029B: 57@ = init_object 2773 at 3664.72 -1165.0 1631.16 // object (CJ_AIRPRT_BAR) (239)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 0.0
029B: 58@ = init_object 2773 at 3666.9199 -1165.0 1631.16 // object (CJ_AIRPRT_BAR) (240)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 0.0
029B: 59@ = init_object 2775 at 3629.2 -1180.6899 1633.35 // object (CJ_AIRPRT_MON) (27)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 90.0
029B: 60@ = init_object 2775 at 3629.2 -1186.15 1633.35 // object (CJ_AIRPRT_MON) (28)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 90.0
029B: 61@ = init_object 2775 at 3629.2 -1191.6801 1633.35 // object (CJ_AIRPRT_MON) (29)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 90.0
029B: 62@ = init_object 2775 at 3633.77 -1198.41 1633.35 // object (CJ_AIRPRT_MON) (30)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 180.0
029B: 63@ = init_object 2775 at 3640.8701 -1198.41 1633.35 // object (CJ_AIRPRT_MON) (31)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 179.995
029B: 64@ = init_object 2775 at 3648.0801 -1198.41 1633.35 // object (CJ_AIRPRT_MON) (32)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 179.995
029B: 65@ = init_object 2775 at 3654.1101 -1198.41 1633.35 // object (CJ_AIRPRT_MON) (33)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 179.995
029B: 66@ = init_object 2775 at 3664.6001 -1198.41 1633.35 // object (CJ_AIRPRT_MON) (34)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 179.995
029B: 67@ = init_object 2775 at 3672.2 -1198.41 1633.35 // object (CJ_AIRPRT_MON) (35)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 179.995
029B: 68@ = init_object 2775 at 3625.3799 -1177.3101 1633.51 // object (CJ_AIRPRT_MON) (36)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 179.995
029B: 69@ = init_object 2775 at 3617.03 -1177.3101 1633.51 // object (CJ_AIRPRT_MON) (37)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 179.995
029B: 70@ = init_object 2775 at 3603.3999 -1177.3101 1633.51 // object (CJ_AIRPRT_MON) (38)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 179.995
029B: 71@ = init_object 2775 at 3599.1899 -1165.39 1633.34 // object (CJ_AIRPRT_MON) (39)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 269.995
029B: 72@ = init_object 1572 at 3673.5 -1195.5098 1631.24 // object (CJ_AIR_TROLLY) (43)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 49.955
029B: 73@ = init_object 1572 at 3674.8799 -1196.6895 1631.24 // object (CJ_AIR_TROLLY) (44)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 259.953
029B: 74@ = init_object 2774 at 3650.8201 -1016.33 1623.72 // object (CJ_AIRP_PILLARS) (95)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 0.0
029B: 75@ = init_object 2774 at 3650.8201 -1003.45 1623.72 // object (CJ_AIRP_PILLARS) (96)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 0.0
029B: 76@ = init_object 2774 at 3650.8201 -990.07001 1623.72 // object (CJ_AIRP_PILLARS) (97)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 0.0
029B: 77@ = init_object 2774 at 3650.8201 -976.26001 1623.72 // object (CJ_AIRP_PILLARS) (98)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 0.0
029B: 78@ = init_object 2774 at 3650.8201 -965.52002 1623.72 // object (CJ_AIRP_PILLARS) (99)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 0.0
029B: 79@ = init_object 8657 at 3922.6499 -961.28998 1636.1801 // object (shbbyhswall10_lvs) (14)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 89.984
029B: 80@ = init_object 8657 at 3922.6499 -961.28998 1635.23 // object (shbbyhswall10_lvs) (16)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 89.984
029B: 81@ = init_object 8643 at 3909.71 -969.96997 1655.65 // object (vgsEbuild01_lvs) (66)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 0.0
029B: 82@ = init_object 8643 at 3872.03 -969.96997 1655.65 // object (vgsEbuild01_lvs) (67)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 0.0
029B: 83@ = init_object 8643 at 3832.96 -969.96997 1655.65 // object (vgsEbuild01_lvs) (68)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 0.0
029B: 84@ = init_object 8643 at 3795.28 -969.96997 1655.65 // object (vgsEbuild01_lvs) (69)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 0.0
029B: 85@ = init_object 8643 at 3757.8501 -969.96997 1655.65 // object (vgsEbuild01_lvs) (70)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 0.0
029B: 86@ = init_object 8643 at 3718.6001 -969.96997 1655.65 // object (vgsEbuild01_lvs) (71)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 0.0
029B: 87@ = init_object 8643 at 3679.28 -969.96997 1655.65 // object (vgsEbuild01_lvs) (72)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 0.0
029B: 88@ = init_object 8643 at 3640.53 -969.96997 1655.65 // object (vgsEbuild01_lvs) (73)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 0.0
029B: 89@ = init_object 8643 at 3605.99 -969.96997 1655.65 // object (vgsEbuild01_lvs) (74)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 0.0
029B: 90@ = init_object 8643 at 3574.5901 -969.96997 1655.65 // object (vgsEbuild01_lvs) (75)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 0.0
029B: 91@ = init_object 8643 at 3540.05 -969.96997 1655.65 // object (vgsEbuild01_lvs) (76)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 0.0
029B: 92@ = init_object 8643 at 3500.8 -969.96997 1655.65 // object (vgsEbuild01_lvs) (77)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 0.0
029B: 93@ = init_object 8643 at 3477.5701 -969.96997 1655.65 // object (vgsEbuild01_lvs) (78)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 0.0
029B: 94@ = init_object 8643 at 3477.5701 -989.70001 1655.65 // object (vgsEbuild01_lvs) (79)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 0.0
029B: 95@ = init_object 8643 at 3477.5701 -1005.4 1655.65 // object (vgsEbuild01_lvs) (80)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 0.0
029B: 96@ = init_object 8643 at 3477.5701 -1024.0601 1655.65 // object (vgsEbuild01_lvs) (81)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 0.0
029B: 97@ = init_object 8643 at 3477.5701 -1042.9 1655.65 // object (vgsEbuild01_lvs) (82)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 0.0
029B: 98@ = init_object 8643 at 3477.5701 -1061.42 1655.65 // object (vgsEbuild01_lvs) (83)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 0.0
029B: 99@ = init_object 2773 at 3727.3 -1183.0699 1631.1899 // object (CJ_AIRPRT_BAR) (241)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 89.995
029B: 100@ = init_object 1364 at 3729.6899 -1047.03 1631.45 // object (CJ_BUSH_PROP) (15)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 270.0
029B: 101@ = init_object 1364 at 3729.6899 -1031.08 1631.45 // object (CJ_BUSH_PROP) (16)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 270.0
029B: 102@ = init_object 1364 at 3729.6899 -1012.2 1631.45 // object (CJ_BUSH_PROP) (17)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 270.0
029B: 103@ = init_object 1364 at 3729.6899 -1065.65 1631.45 // object (CJ_BUSH_PROP) (18)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 270.0
029B: 104@ = init_object 1364 at 3729.6899 -1087.63 1631.45 // object (CJ_BUSH_PROP) (19)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 270.0
029B: 105@ = init_object 1364 at 3729.6899 -1102.65 1631.45 // object (CJ_BUSH_PROP) (20)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 270.0
029B: 106@ = init_object 1364 at 3690.8501 -997.96002 1631.45 // object (CJ_BUSH_PROP) (21)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 270.0
029B: 107@ = init_object 1364 at 3690.8501 -1010.95 1631.45 // object (CJ_BUSH_PROP) (22)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 270.0
029B: 108@ = init_object 1364 at 3729.6899 -996.42999 1631.45 // object (CJ_BUSH_PROP) (23)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 270.0
029B: 109@ = init_object 1300 at 3832.4399 -1025.67 1637.74 // object (bin1) (2)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 0.0
029B: 110@ = init_object 1776 at 3831.28 -1025.72 1638.47 // object (CJ_CANDYVENDOR) (5)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 180.0
029B: 111@ = init_object 1209 at 3900.7 -1025.9301 1637.37 // object (vendmach) (1)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 180.0
029B: 112@ = init_object 1256 at 3894.76 -1025.86 1637.98 // object (Stonebench1) (16)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 269.984
029B: 113@ = init_object 1256 at 3892.1101 -1025.86 1637.98 // object (Stonebench1) (17)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 269.984
029B: 114@ = init_object 1256 at 3889.4399 -1025.86 1637.98 // object (Stonebench1) (18)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 269.984
029B: 115@ = init_object 1256 at 3880.6899 -1025.86 1637.98 // object (Stonebench1) (41)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 269.984
029B: 116@ = init_object 1256 at 3878.04 -1025.86 1637.98 // object (Stonebench1) (42)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 269.984
029B: 117@ = init_object 1256 at 3861.6599 -1025.86 1637.98 // object (Stonebench1) (43)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 269.984
029B: 118@ = init_object 1256 at 3858.99 -1025.86 1637.98 // object (Stonebench1) (44)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 269.984
029B: 119@ = init_object 1256 at 3856.3201 -1025.86 1637.98 // object (Stonebench1) (45)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 269.984
029B: 120@ = init_object 1256 at 3844.3301 -1025.86 1637.98 // object (Stonebench1) (53)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 269.984
029B: 121@ = init_object 1256 at 3847.01 -1025.86 1637.98 // object (Stonebench1) (54)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 269.984
029B: 122@ = init_object 1256 at 3849.6799 -1025.86 1637.98 // object (Stonebench1) (55)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 269.984
029B: 123@ = init_object 1256 at 3826.6299 -1025.86 1637.98 // object (Stonebench1) (350)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 269.984
029B: 124@ = init_object 1256 at 3823.9299 -1025.86 1637.98 // object (Stonebench1) (351)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 269.984
029B: 125@ = init_object 1256 at 3791.3899 -1025.86 1637.98 // object (Stonebench1) (352)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 269.984
029B: 126@ = init_object 1256 at 3788.6899 -1025.86 1637.98 // object (Stonebench1) (353)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 269.984
029B: 127@ = init_object 1256 at 3786.02 -1025.86 1637.98 // object (Stonebench1) (354)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 269.984
029B: 128@ = init_object 1256 at 3770.01 -1045.96 1638.03 // object (Stonebench1) (355)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 359.984
029B: 129@ = init_object 1256 at 3770.01 -1043.3101 1638.03 // object (Stonebench1) (356)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 359.984
029B: 130@ = init_object 1256 at 3770.01 -1048.63 1638.03 // object (Stonebench1) (357)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 359.984
029B: 131@ = init_object 1256 at 3770.01 -1051.3 1638.03 // object (Stonebench1) (358)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 359.984
029B: 132@ = init_object 1256 at 3770.01 -1053.97 1638.03 // object (Stonebench1) (359)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 359.984
029B: 133@ = init_object 1256 at 3770.01 -1065.71 1638.03 // object (Stonebench1) (360)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 359.984
029B: 134@ = init_object 628 at 3769.49 -1062.4 1639.36 // object (veg_palmkb4) (1)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 0.0
029B: 135@ = init_object 628 at 3769.49 -1076.53 1639.36 // object (veg_palmkb4) (2)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 0.0
029B: 136@ = init_object 628 at 3772.9199 -1013.84 1639.36 // object (veg_palmkb4) (15)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 0.0
029B: 137@ = init_object 628 at 3852.8799 -1025.47 1639.36 // object (veg_palmkb4) (43)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 0.0
029B: 138@ = init_object 628 at 3898.3701 -1025.14 1639.36 // object (veg_palmkb4) (45)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 0.0
029B: 139@ = init_object 628 at 3885.02 -1025.14 1639.36 // object (veg_palmkb4) (46)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 0.0
029B: 140@ = init_object 628 at 3875.53 -1025.14 1639.36 // object (veg_palmkb4) (47)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 0.0
029B: 141@ = init_object 628 at 3913.21 -1025.14 1639.36 // object (veg_palmkb4) (48)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 0.0
029B: 142@ = init_object 1256 at 3928.02 -994.96002 1637.98 // object (Stonebench1) (361)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 359.984
029B: 143@ = init_object 1256 at 3928.02 -992.28003 1637.98 // object (Stonebench1) (362)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 359.984
029B: 144@ = init_object 1256 at 3928.02 -989.63 1637.98 // object (Stonebench1) (363)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 359.984
029B: 145@ = init_object 1256 at 3928.02 -986.95001 1637.98 // object (Stonebench1) (364)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 359.984
029B: 146@ = init_object 1256 at 3928.02 -984.29999 1637.98 // object (Stonebench1) (365)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 359.984
029B: 147@ = init_object 1256 at 3928.02 -981.59998 1637.98 // object (Stonebench1) (366)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 359.984
029B: 148@ = init_object 1256 at 3928.02 -978.95001 1637.98 // object (Stonebench1) (367)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 359.984
029B: 149@ = init_object 1256 at 3928.02 -976.28003 1637.98 // object (Stonebench1) (368)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 359.984
029B: 150@ = init_object 1256 at 3928.02 -973.60999 1637.98 // object (Stonebench1) (369)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 359.984
029B: 151@ = init_object 1256 at 3928.02 -970.90997 1637.98 // object (Stonebench1) (370)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 359.984
029B: 152@ = init_object 628 at 3919.4297 -985.0498 1639.36 // object (veg_palmkb4) (49) MAP BASEBASE START LOBBY CLEO X
0453: set_object 152@ XY_rotation 0.0 0.0 angle 0.0

0249: release_model 100
0249: release_model 125
0249: release_model 1256
0249: release_model 2924
0249: release_model 2712
0249: release_model 955
0249: release_model 2680
0249: release_model 2960
0249: release_model 2773
0249: release_model 2445
0249: release_model 2369
0249: release_model 1535
0249: release_model 2775
0249: release_model 1572
0249: release_model 2774
0249: release_model 8657
0249: release_model 8643
0249: release_model 1364
0249: release_model 1300
0249: release_model 1776
0249: release_model 1209
0249: release_model 628




0247: load_model 1209
0247: load_model 1256
0247: load_model 1216
0247: load_model 16501
0247: load_model 6959
0247: load_model 2924
0247: load_model 1331
0247: load_model 1328
0247: load_model 1558
0247: load_model 2672
0247: load_model 2673
0247: load_model 2671
0247: load_model 1265
0247: load_model 1299
0247: load_model 1355
0247: load_model 1345
0247: load_model 1338
0247: load_model 1332
0247: load_model 1717
0247: load_model 939
0247: load_model 942
0247: load_model 922
0247: load_model 944
0247: load_model 13025
0247: load_model 1687
0247: load_model 16666
0247: load_model 9339
0247: load_model 3280
0247: load_model 3399
0247: load_model 2146
0247: load_model 1344
0247: load_model 970
0247: load_model 2779
0247: load_model 2994
0247: load_model 3519
038B: load_requested_models



029B: 1@ = init_object 1209 at 3928.0605 -1008.7598 1630.64 // object (vendmach) (2)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 269.995
029B: 2@ = init_object 1256 at 3927.8999 -1014.54 1631.33 // object (Stonebench1) (371)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 359.984
029B: 3@ = init_object 1256 at 3927.8999 -1017.24 1631.33 // object (Stonebench1) (372)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 359.984
029B: 4@ = init_object 1216 at 3927.8301 -993.66998 1631.36 // object (phonebooth1) (19)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 270.0
029B: 5@ = init_object 16501 at 3708.7197 -1096.04 1601.52 // object (cn2_savgardr2_) (7)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 0.0
029B: 6@ = init_object 6959 at 3711.5205 -1111.9697 1599.4301 // object (vegasNbball1) (8)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 0.0
029B: 7@ = init_object 16501 at 3708.72 -1102.96 1601.52 // object (cn2_savgardr2_) (8)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 0.0
029B: 8@ = init_object 16501 at 3708.72 -1109.6 1601.52 // object (cn2_savgardr2_) (9)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 0.0
029B: 9@ = init_object 16501 at 3708.72 -1116.27 1601.52 // object (cn2_savgardr2_) (10)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 0.0
029B: 10@ = init_object 16501 at 3705.3301 -1092.4 1601.52 // object (cn2_savgardr2_) (11)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 90.0
029B: 11@ = init_object 2924 at 3708.6299 -1101.5 1600.59 // object (kmb_crash3door) (5)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 89.995
029B: 12@ = init_object 2924 at 3708.6299 -1104.2803 1600.59 // object (kmb_crash3door) (6)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 269.984
029B: 13@ = init_object 6959 at 3689.04 -1111.9697 1603.5 // object (vegasNbball1) (18)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 0.0
029B: 14@ = init_object 16501 at 3698.55 -1092.4 1601.52 // object (cn2_savgardr2_) (12)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 90.0
029B: 15@ = init_object 1331 at 3707.9004 -1100.2803 1600.3199 // object (BinNt01_LA) (1)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 270.0
029B: 16@ = init_object 1331 at 3707.7502 -1098.2698 1600.3054 // object (BinNt01_LA) (2)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 270.0
029B: 17@ = init_object 1328 at 3705.8799 -1098.75 1599.91 // object (BinNt10_LA) (1)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 0.0
029B: 18@ = init_object 1558 at 3706.6101 -1099.98 1600.0 // object (CJ_CARDBRD_PICKUP) (1)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 20.0
029B: 19@ = init_object 1558 at 3705.6104 -1100.9795 1600.0 // object (CJ_CARDBRD_PICKUP) (2)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 357.99
029B: 20@ = init_object 1558 at 3704.1101 -1099.23 1600.0 // object (CJ_CARDBRD_PICKUP) (3)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 357.995
029B: 21@ = init_object 2672 at 3703.6299 -1103.7803 1599.6801 // object (PROC_RUBBISH_4) (1)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 0.0
029B: 22@ = init_object 2673 at 3705.7998 -1104.0596 1599.49 // object (PROC_RUBBISH_5) (1)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 29.998
029B: 23@ = init_object 2671 at 3702.99 -1098.72 1599.4 // object (PROC_RUBBISH_3) (1)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 0.0
029B: 24@ = init_object 1265 at 3704.7 -1100.4 1599.98 // object (BlackBag2) (1)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 0.0
029B: 25@ = init_object 1265 at 3704.2 -1101.15 1599.98 // object (BlackBag2) (2)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 0.0
029B: 26@ = init_object 1299 at 3704.54 -1096.89 1599.85 // object (smashboxpile) (1)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 0.0
029B: 27@ = init_object 1299 at 3701.8398 -1097.5596 1599.85 // object (smashboxpile) (2)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 339.999
029B: 28@ = init_object 1331 at 3707.25 -1095.89 1600.3101 // object (BinNt01_LA) (3)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 290.0
029B: 29@ = init_object 1355 at 3703.8799 -1099.21 1600.66 // object (CJ_FRUITCRATE1) (1)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 29.998
029B: 30@ = init_object 1345 at 3698.3799 -1095.47 1600.15 // object (CJ_Dumpster) (1)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 0.0
029B: 31@ = init_object 1338 at 3702.53 -1100.16 1600.1 // object (BinNt08_LA) (1)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 20.0
029B: 34@ = init_object 1338 at 3703.7305 -1100.9102 1600.1 // object (BinNt08_LA) (2)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 59.991
029B: 35@ = init_object 1338 at 3707.7305 -1105.1602 1600.1 // object (BinNt08_LA) (3)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 59.991
029B: 36@ = init_object 16501 at 3708.47 -1108.6 1601.52 // object (cn2_savgardr2_) (13)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 270.0
029B: 37@ = init_object 16501 at 3704.99 -1112.08 1601.52 // object (cn2_savgardr2_) (14)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 0.0
029B: 38@ = init_object 1332 at 3706.0703 -1107.7598 1600.35 // object (BinNt02_LA) (1)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 0.0
029B: 39@ = init_object 1717 at 3701.1699 -1099.4697 1599.4 // object (telly_low_test) (1)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 299.998
029B: 40@ = init_object 939 at 3685.6602 -1093.9004 1592.52 // object (CJ_DF_UNIT) (1)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 0.0
029B: 41@ = init_object 942 at 3703.6001 -1093.59 1601.75 // object (CJ_DF_UNIT_2) (1)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 0.0
029B: 42@ = init_object 942 at 3698.1396 -1093.5898 1601.75 // object (CJ_DF_UNIT_2) (2)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 0.0
029B: 43@ = init_object 1345 at 3696.2402 -1097.2197 1600.15 // object (CJ_Dumpster) (2)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 329.996
029B: 44@ = init_object 16501 at 3691.7002 -1092.4004 1601.52 // object (cn2_savgardr2_) (15)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 90.0
029B: 45@ = init_object 16501 at 3685.1001 -1092.4 1601.52 // object (cn2_savgardr2_) (16)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 90.0
029B: 46@ = init_object 16501 at 3678.5 -1092.4 1601.52 // object (cn2_savgardr2_) (17)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 90.0
029B: 47@ = init_object 922 at 3696.26 -1098.85 1600.28 // object (Packing_carates1) (1)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 340.0
029B: 48@ = init_object 944 at 3693.76 -1093.11 1600.28 // object (Packing_carates04) (1)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 0.0
029B: 49@ = init_object 13025 at 3669.0 -1103.0996 1592.85 // object (sw_fueldrum01) (1)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 180.0
029B: 50@ = init_object 1687 at 3666.3501 -1098.95 1590.99 // object (gen_roofbit1) (1)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 0.0
029B: 51@ = init_object 16666 at 3669.8201 -1082.7 1590.13 // object (a51_machines) (1)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 0.0
029B: 52@ = init_object 9339 at 3690.8604 -1106.7695 1599.63 // object (SFNvilla001_CM) (2)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 0.0
029B: 53@ = init_object 3280 at 3690.8201 -1118.98 1601.0601 // object (a51_panel) (1)
0453: set_object 53@ XY_rotation 90.0 0.0 angle 90.0
029B: 54@ = init_object 3280 at 3690.8201 -1117.4 1601.0601 // object (a51_panel) (2)
0453: set_object 54@ XY_rotation 90.0 0.0 angle 90.0
029B: 55@ = init_object 3280 at 3690.8201 -1115.8 1601.0601 // object (a51_panel) (3)
0453: set_object 55@ XY_rotation 90.0 0.0 angle 90.0
029B: 56@ = init_object 3280 at 3690.8201 -1114.22 1601.0601 // object (a51_panel) (4)
0453: set_object 56@ XY_rotation 90.0 0.0 angle 90.0
029B: 57@ = init_object 3280 at 3690.8201 -1112.67 1601.0601 // object (a51_panel) (5)
0453: set_object 57@ XY_rotation 90.0 0.0 angle 90.0
029B: 58@ = init_object 3280 at 3690.8201 -1111.13 1601.0601 // object (a51_panel) (6)
0453: set_object 58@ XY_rotation 90.0 0.0 angle 90.0
029B: 59@ = init_object 3280 at 3690.8201 -1109.5601 1601.0601 // object (a51_panel) (7)
0453: set_object 59@ XY_rotation 90.0 0.0 angle 90.0
029B: 60@ = init_object 3280 at 3690.8201 -1108.02 1601.0601 // object (a51_panel) (8)
0453: set_object 60@ XY_rotation 90.0 0.0 angle 90.0
029B: 61@ = init_object 3280 at 3690.8201 -1106.45 1601.0601 // object (a51_panel) (9)
0453: set_object 61@ XY_rotation 90.0 0.0 angle 90.0
029B: 62@ = init_object 3280 at 3690.8201 -1104.9 1601.0601 // object (a51_panel) (10)
0453: set_object 62@ XY_rotation 90.0 0.0 angle 90.0
029B: 63@ = init_object 3280 at 3690.8201 -1103.33 1601.0601 // object (a51_panel) (11)
0453: set_object 63@ XY_rotation 90.0 0.0 angle 90.0
029B: 64@ = init_object 3280 at 3690.8201 -1101.76 1601.0601 // object (a51_panel) (12)
0453: set_object 64@ XY_rotation 90.0 0.0 angle 90.0
029B: 65@ = init_object 3280 at 3690.8201 -1100.1801 1601.0601 // object (a51_panel) (13)
0453: set_object 65@ XY_rotation 90.0 0.0 angle 90.0
029B: 66@ = init_object 3280 at 3690.8201 -1098.6 1601.0601 // object (a51_panel) (14)
0453: set_object 66@ XY_rotation 90.0 0.0 angle 90.0
029B: 67@ = init_object 3280 at 3690.8201 -1097.0 1601.0601 // object (a51_panel) (15)
0453: set_object 67@ XY_rotation 90.0 0.0 angle 90.0
029B: 68@ = init_object 3280 at 3690.8201 -1095.4301 1601.0601 // object (a51_panel) (16)
0453: set_object 68@ XY_rotation 90.0 0.0 angle 90.0
029B: 69@ = init_object 3280 at 3690.8201 -1093.85 1601.0601 // object (a51_panel) (17)
0453: set_object 69@ XY_rotation 90.0 0.0 angle 90.0
029B: 70@ = init_object 3280 at 3690.8201 -1092.27 1601.0601 // object (a51_panel) (19)
0453: set_object 70@ XY_rotation 90.0 0.0 angle 90.0
029B: 71@ = init_object 9339 at 3690.8601 -1081.9 1599.63 // object (SFNvilla001_CM) (3)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 0.0
029B: 72@ = init_object 9339 at 3690.8601 -1106.77 1598.38 // object (SFNvilla001_CM) (4)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 0.0
029B: 73@ = init_object 9339 at 3690.8601 -1081.65 1598.38 // object (SFNvilla001_CM) (5)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 0.0
029B: 74@ = init_object 9339 at 3690.8601 -1106.77 1597.13 // object (SFNvilla001_CM) (6)
0453: set_object 74@ XY_rotation 180.0 0.0 angle 180.0
029B: 75@ = init_object 9339 at 3690.8601 -1081.22 1597.13 // object (SFNvilla001_CM) (8)
0453: set_object 75@ XY_rotation 179.995 0.0 angle 179.995
029B: 76@ = init_object 3399 at 3685.98 -1120.72 1597.1801 // object (cxrf_a51_stairs) (2)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 0.0
029B: 77@ = init_object 3399 at 3674.27 -1120.72 1592.5 // object (cxrf_a51_stairs) (3)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 0.0
029B: 78@ = init_object 3399 at 3685.98 -1122.78 1597.1801 // object (cxrf_a51_stairs) (4)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 0.0
029B: 79@ = init_object 3399 at 3674.27 -1122.72 1592.5 // object (cxrf_a51_stairs) (5)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 0.0
029B: 80@ = init_object 2146 at 3703.6006 -1107.2002 1599.88 // object (CJ_TROLLY1) (1)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 329.996
029B: 81@ = init_object 16501 at 3704.9902 -1118.6797 1601.52 // object (cn2_savgardr2_) (18)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 0.0
029B: 82@ = init_object 16501 at 3704.99 -1125.78 1601.52 // object (cn2_savgardr2_) (19)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 0.0
029B: 83@ = init_object 9339 at 3690.8601 -1131.8199 1598.38 // object (SFNvilla001_CM) (9)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 0.0
029B: 84@ = init_object 9339 at 3690.8601 -1131.8199 1598.71 // object (SFNvilla001_CM) (10)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 0.0
029B: 85@ = init_object 9339 at 3690.8601 -1130.0699 1597.13 // object (SFNvilla001_CM) (11)
0453: set_object 85@ XY_rotation 179.995 0.0 angle 179.995
029B: 86@ = init_object 1344 at 3696.26 -1127.02 1600.1801 // object (CJ_Dumpster2) (2)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 90.0
029B: 87@ = init_object 970 at 3680.96 -1120.12 1577.52 // object (fencesmallb) (1)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 0.0
029B: 88@ = init_object 2779 at 3672.5701 -1068.85 1630.65 // object (CJ_COIN_OP_2) (1)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 0.0
029B: 89@ = init_object 2994 at 3701.8 -1101.25 1599.9 // object (kmb_trolley) (2)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 260.0
029B: 90@ = init_object 2994 at 3706.4102 -1105.9502 1599.9 // object (kmb_trolley) (3)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 309.996
029B: 91@ = init_object 3280 at 3679.8701 -1119.8199 1595.49 // object (a51_panel) (20)
0453: set_object 91@ XY_rotation 90.0 0.0 angle 0.0
029B: 92@ = init_object 3280 at 3680.4004 -1119.8203 1595.49 // object (a51_panel) (21)
0453: set_object 92@ XY_rotation 90.0 0.0 angle 0.0
029B: 93@ = init_object 16501 at 3692.0 -1123.89 1601.52 // object (cn2_savgardr2_) (20)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 270.0
029B: 94@ = init_object 16501 at 3695.51 -1127.34 1601.52 // object (cn2_savgardr2_) (21)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 180.0
029B: 95@ = init_object 16501 at 3697.7803 -1128.9199 1601.52 // object (cn2_savgardr2_) (22)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 270.0
029B: 96@ = init_object 16501 at 3704.3799 -1128.92 1601.52 // object (cn2_savgardr2_) (24)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 270.0
029B: 97@ = init_object 16501 at 3685.1499 -1123.89 1601.52 // object (cn2_savgardr2_) (25)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 270.0
029B: 98@ = init_object 16501 at 3678.3701 -1123.89 1601.52 // object (cn2_savgardr2_) (26)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 270.0
029B: 99@ = init_object 16501 at 3672.3401 -1123.89 1601.52 // object (cn2_savgardr2_) (27)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 270.0
029B: 100@ = init_object 16501 at 3665.4199 -1123.89 1601.52 // object (cn2_savgardr2_) (28)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 270.0
029B: 101@ = init_object 16501 at 3665.4199 -1123.89 1597.3199 // object (cn2_savgardr2_) (29)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 270.0
029B: 102@ = init_object 16501 at 3672.27 -1123.89 1597.3199 // object (cn2_savgardr2_) (30)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 270.0
029B: 103@ = init_object 16501 at 3679.1899 -1123.89 1597.3199 // object (cn2_savgardr2_) (31)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 270.0
029B: 104@ = init_object 16501 at 3685.8601 -1123.89 1597.3199 // object (cn2_savgardr2_) (32)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 270.0
029B: 105@ = init_object 16501 at 3691.6399 -1123.89 1597.3199 // object (cn2_savgardr2_) (33)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 270.0
029B: 106@ = init_object 16501 at 3679.1899 -1123.89 1593.1801 // object (cn2_savgardr2_) (34)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 270.0
029B: 107@ = init_object 16501 at 3672.9099 -1123.89 1593.1801 // object (cn2_savgardr2_) (35)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 270.0
029B: 108@ = init_object 16501 at 3666.74 -1123.89 1593.1801 // object (cn2_savgardr2_) (36)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 270.0
029B: 109@ = init_object 16501 at 3666.74 -1123.89 1589.22 // object (cn2_savgardr2_) (37)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 270.0
029B: 110@ = init_object 16501 at 3673.77 -1123.89 1589.22 // object (cn2_savgardr2_) (38)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 270.0
029B: 111@ = init_object 16501 at 3680.1201 -1123.89 1589.22 // object (cn2_savgardr2_) (39)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 270.0
029B: 112@ = init_object 6959 at 3689.04 -1106.2197 1590.21 // object (vegasNbball1) (19)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 0.0
029B: 113@ = init_object 6959 at 3648.1499 -1108.11 1590.21 // object (vegasNbball1) (20)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 0.0
029B: 114@ = init_object 16501 at 3686.29 -1123.89 1593.1801 // object (cn2_savgardr2_) (40)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 270.0
029B: 115@ = init_object 16501 at 3692.6399 -1123.89 1593.1801 // object (cn2_savgardr2_) (41)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 270.0
029B: 116@ = init_object 16501 at 3686.72 -1123.89 1589.22 // object (cn2_savgardr2_) (43)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 270.0
029B: 117@ = init_object 16501 at 3693.0701 -1123.89 1589.22 // object (cn2_savgardr2_) (44)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 270.0
029B: 118@ = init_object 16501 at 3699.6001 -1123.89 1592.17 // object (cn2_savgardr2_) (45)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 270.0
029B: 119@ = init_object 16501 at 3706.7 -1123.89 1592.17 // object (cn2_savgardr2_) (46)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 270.0
029B: 120@ = init_object 16501 at 3706.7 -1123.89 1596.13 // object (cn2_savgardr2_) (47)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 270.0
029B: 121@ = init_object 16501 at 3699.78 -1123.89 1596.13 // object (cn2_savgardr2_) (48)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 270.0
029B: 122@ = init_object 16501 at 3697.03 -1123.89 1596.13 // object (cn2_savgardr2_) (49)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 270.0
029B: 123@ = init_object 6959 at 3711.4297 -1106.2197 1596.5699 // object (vegasNbball1) (21)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 0.0
029B: 124@ = init_object 16501 at 3705.95 -1120.89 1592.17 // object (cn2_savgardr2_) (50)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 0.0
029B: 125@ = init_object 3519 at 3702.73 -1100.5601 1603.38 // object (vgsN_rooflitb) (1)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 0.0
029B: 126@ = init_object 3519 at 3693.95 -1100.5601 1603.38 // object (vgsN_rooflitb) (2)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 0.0
029B: 127@ = init_object 3519 at 3697.7705 -1106.4502 1603.38 // object (vgsN_rooflitb) (3)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 90.0
029B: 128@ = init_object 3519 at 3697.77 -1114.1899 1603.38 // object (vgsN_rooflitb) (4)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 90.0
029B: 129@ = init_object 3519 at 3700.48 -1123.61 1603.38 // object (vgsN_rooflitb) (5)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 90.0
029B: 130@ = init_object 16501 at 3664.24 -1122.14 1592.26 // object (cn2_savgardr2_) (51)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 180.0
029B: 131@ = init_object 16501 at 3664.24 -1115.29 1592.26 // object (cn2_savgardr2_) (52)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 179.995
029B: 132@ = init_object 16501 at 3664.24 -1108.23 1592.26 // object (cn2_savgardr2_) (53)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 179.995
029B: 133@ = init_object 16501 at 3664.24 -1102.38 1592.26 // object (cn2_savgardr2_) (54)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 179.995
029B: 134@ = init_object 16501 at 3664.2402 -1095.7803 1592.26 // object (cn2_savgardr2_) (55)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 179.995
029B: 135@ = init_object 16501 at 3664.24 -1089.61 1592.26 // object (cn2_savgardr2_) (56)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 179.995
029B: 136@ = init_object 16501 at 3705.95 -1114.1801 1592.17 // object (cn2_savgardr2_) (57)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 0.0
029B: 137@ = init_object 16501 at 3705.95 -1114.1801 1594.92 // object (cn2_savgardr2_) (58)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 0.0
029B: 138@ = init_object 16501 at 3705.95 -1120.96 1594.92 // object (cn2_savgardr2_) (59)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 0.0
029B: 139@ = init_object 16501 at 3709.4502 -1107.5098 1592.17 // object (cn2_savgardr2_) (60)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 0.0
029B: 140@ = init_object 16501 at 3709.4099 -1110.59 1592.17 // object (cn2_savgardr2_) (61)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 270.0
029B: 141@ = init_object 16501 at 3709.4099 -1110.59 1594.92 // object (cn2_savgardr2_) (63)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 270.0
029B: 142@ = init_object 16501 at 3709.45 -1100.59 1592.17 // object (cn2_savgardr2_) (64)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 0.0
029B: 143@ = init_object 16501 at 3709.45 -1094.17 1592.17 // object (cn2_savgardr2_) (65)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 0.0
029B: 144@ = init_object 16501 at 3709.45 -1094.17 1595.92 // object (cn2_savgardr2_) (66)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 0.0
029B: 145@ = init_object 16501 at 3709.45 -1100.77 1595.92 // object (cn2_savgardr2_) (67)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 0.0
029B: 146@ = init_object 16501 at 3709.45 -1107.55 1595.92 // object (cn2_savgardr2_) (68)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 0.0
029B: 147@ = init_object 6959 at 3649.3601 -1111.97 1603.5 // object (vegasNbball1) (23)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 0.0
029B: 148@ = init_object 16501 at 3664.24 -1122.14 1596.51 // object (cn2_savgardr2_) (69)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 179.995
029B: 149@ = init_object 16501 at 3664.24 -1122.14 1600.72 // object (cn2_savgardr2_) (70)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 179.995
029B: 150@ = init_object 16501 at 3664.24 -1122.14 1604.36 // object (cn2_savgardr2_) (71)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 179.995
029B: 151@ = init_object 16501 at 3664.24 -1115.1801 1596.51 // object (cn2_savgardr2_) (72)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 179.995

0249: release_model 1209
0249: release_model 1256
0249: release_model 1216
0249: release_model 16501
0249: release_model 6959
0249: release_model 2924
0249: release_model 1331
0249: release_model 1328
0249: release_model 1558
0249: release_model 2672
0249: release_model 2673
0249: release_model 2671
0249: release_model 1265
0249: release_model 1299
0249: release_model 1355
0249: release_model 1345
0249: release_model 1338
0249: release_model 1332
0249: release_model 1717
0249: release_model 939
0249: release_model 942
0249: release_model 922
0249: release_model 944
0249: release_model 13025
0249: release_model 1687
0249: release_model 16666
0249: release_model 9339
0249: release_model 3280
0249: release_model 3399
0249: release_model 2146
0249: release_model 1344
0249: release_model 970
0249: release_model 2779
0249: release_model 2994
0249: release_model 3519


0247: load_model 16501
0247: load_model 2924
0247: load_model 13025
0247: load_model 6959
0247: load_model 927
0247: load_model 934
0247: load_model 943
0247: load_model 958
0247: load_model 959
0247: load_model 1353
0247: load_model 939
0247: load_model 1497
0247: load_model 1299
0247: load_model 1345
0247: load_model 942
0247: load_model 1332
0247: load_model 1344
0247: load_model 922
0247: load_model 1331
0247: load_model 1338
0247: load_model 3519
0247: load_model 2146
0247: load_model 1558
0247: load_model 1687
0247: load_model 1691
0247: load_model 2653
0247: load_model 2649
038B: load_requested_models



029B: 1@ = init_object 16501 at 3664.24 -1108.4 1596.51 // object (cn2_savgardr2_) (73)
0453: set_object 1@ XY_rotation 0.0 0.0 angle 179.995
029B: 2@ = init_object 16501 at 3664.24 -1101.73 1596.51 // object (cn2_savgardr2_) (74)
0453: set_object 2@ XY_rotation 0.0 0.0 angle 179.995
029B: 3@ = init_object 16501 at 3664.24 -1095.38 1596.51 // object (cn2_savgardr2_) (75)
0453: set_object 3@ XY_rotation 0.0 0.0 angle 179.995
029B: 4@ = init_object 16501 at 3664.24 -1115.47 1600.72 // object (cn2_savgardr2_) (76)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 179.995
029B: 5@ = init_object 16501 at 3664.24 -1109.1899 1600.72 // object (cn2_savgardr2_) (77)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 179.995
029B: 6@ = init_object 16501 at 3664.2402 -1102.9102 1600.72 // object (cn2_savgardr2_) (78)
0453: set_object 6@ XY_rotation 0.0 0.0 angle 179.995
029B: 7@ = init_object 16501 at 3664.24 -1096.0601 1600.72 // object (cn2_savgardr2_) (79)
0453: set_object 7@ XY_rotation 0.0 0.0 angle 179.995
029B: 8@ = init_object 16501 at 3664.24 -1115.86 1604.36 // object (cn2_savgardr2_) (80)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 179.995
029B: 9@ = init_object 16501 at 3664.24 -1109.26 1604.36 // object (cn2_savgardr2_) (81)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 179.995
029B: 10@ = init_object 16501 at 3664.24 -1102.98 1604.36 // object (cn2_savgardr2_) (82)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 179.995
029B: 11@ = init_object 16501 at 3664.24 -1096.13 1604.36 // object (cn2_savgardr2_) (83)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 179.995
029B: 12@ = init_object 16501 at 3671.6499 -1092.4 1601.52 // object (cn2_savgardr2_) (85)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 90.0
029B: 13@ = init_object 16501 at 3665.3701 -1092.4 1601.52 // object (cn2_savgardr2_) (86)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 90.0
029B: 14@ = init_object 16501 at 3665.3701 -1092.4 1597.27 // object (cn2_savgardr2_) (87)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 90.0
029B: 15@ = init_object 16501 at 3672.04 -1092.4 1597.27 // object (cn2_savgardr2_) (88)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 90.0
029B: 16@ = init_object 16501 at 3679.0 -1092.4 1597.27 // object (cn2_savgardr2_) (89)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 90.0
029B: 17@ = init_object 16501 at 3685.03 -1092.4 1597.27 // object (cn2_savgardr2_) (90)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 90.0
029B: 18@ = init_object 16501 at 3691.8101 -1092.4 1597.27 // object (cn2_savgardr2_) (91)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 90.0
029B: 19@ = init_object 16501 at 3698.9099 -1092.4 1597.27 // object (cn2_savgardr2_) (92)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 90.0
029B: 20@ = init_object 16501 at 3705.1201 -1092.4 1597.27 // object (cn2_savgardr2_) (93)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 90.0
029B: 21@ = init_object 16501 at 3710.4697 -1092.4004 1597.27 // object (cn2_savgardr2_) (94)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 90.0
029B: 22@ = init_object 16501 at 3710.47 -1092.4 1593.13 // object (cn2_savgardr2_) (95)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 90.0
029B: 23@ = init_object 16501 at 3704.1899 -1092.4 1593.13 // object (cn2_savgardr2_) (97)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 90.0
029B: 24@ = init_object 16501 at 3697.3401 -1092.4 1593.13 // object (cn2_savgardr2_) (98)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 90.0
029B: 25@ = init_object 16501 at 3690.6699 -1092.4 1593.13 // object (cn2_savgardr2_) (99)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 90.0
029B: 26@ = init_object 16501 at 3690.6699 -1092.4004 1589.13 // object (cn2_savgardr2_) (100)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 90.0
029B: 27@ = init_object 16501 at 3697.27 -1092.4 1589.13 // object (cn2_savgardr2_) (101)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 90.0
029B: 28@ = init_object 16501 at 3703.4399 -1092.4 1589.13 // object (cn2_savgardr2_) (102)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 90.0
029B: 29@ = init_object 16501 at 3710.54 -1092.4 1589.13 // object (cn2_savgardr2_) (103)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 90.0
029B: 30@ = init_object 16501 at 3684.25 -1092.4 1593.13 // object (cn2_savgardr2_) (104)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 90.0
029B: 31@ = init_object 16501 at 3677.97 -1092.4 1593.13 // object (cn2_savgardr2_) (105)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 90.0
029B: 34@ = init_object 16501 at 3672.8301 -1092.4 1593.13 // object (cn2_savgardr2_) (106)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 90.0
029B: 35@ = init_object 16501 at 3666.05 -1092.4 1593.13 // object (cn2_savgardr2_) (107)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 90.0
029B: 36@ = init_object 16501 at 3685.21 -1092.4 1589.13 // object (cn2_savgardr2_) (108)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 90.0
029B: 37@ = init_object 16501 at 3678.4299 -1092.4 1589.13 // object (cn2_savgardr2_) (109)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 90.0
029B: 38@ = init_object 16501 at 3672.3999 -1092.4 1589.13 // object (cn2_savgardr2_) (110)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 90.0
029B: 39@ = init_object 16501 at 3666.1201 -1092.4 1589.13 // object (cn2_savgardr2_) (111)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 90.0
029B: 40@ = init_object 2924 at 3709.3501 -1101.5 1591.29 // object (kmb_crash3door) (7)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 89.989
029B: 41@ = init_object 2924 at 3709.3501 -1104.28 1591.29 // object (kmb_crash3door) (8)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 269.989
029B: 42@ = init_object 13025 at 3669.0 -1109.9502 1592.85 // object (sw_fueldrum01) (2)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 180.0
029B: 43@ = init_object 6959 at 3661.74 -1080.78 1599.16 // object (vegasNbball1) (24)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 0.0
029B: 44@ = init_object 16501 at 3682.3701 -1097.26 1601.25 // object (cn2_savgardr2_) (112)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 179.995
029B: 45@ = init_object 16501 at 3678.8799 -1100.75 1601.25 // object (cn2_savgardr2_) (115)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 89.995
029B: 46@ = init_object 927 at 3664.3799 -1115.29 1591.1801 // object (Piping_Detail) (1)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 90.0
029B: 47@ = init_object 934 at 3676.75 -1103.09 1591.36 // object (GENERATOR_BIG) (1)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 0.0
029B: 48@ = init_object 943 at 3676.21 -1093.2 1590.83 // object (GENERATOR_LOW) (1)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 270.0
029B: 49@ = init_object 934 at 3676.75 -1109.87 1591.36 // object (GENERATOR_BIG) (2)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 0.0
029B: 50@ = init_object 958 at 3664.75 -1117.3496 1590.99 // object (CJ_CHIP_MAKER) (1)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 270.0
029B: 51@ = init_object 959 at 3664.72 -1117.33 1590.97 // object (CJ_CHIP_MAKER_BITS) (1)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 270.0
029B: 52@ = init_object 1353 at 3665.0601 -1114.3 1590.85 // object (CJ_AIRCON) (1)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 90.0
029B: 53@ = init_object 939 at 3704.6101 -1114.86 1592.62 // object (CJ_DF_UNIT) (2)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 270.0
029B: 54@ = init_object 939 at 3704.6101 -1120.39 1592.62 // object (CJ_DF_UNIT) (3)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 270.0
029B: 55@ = init_object 2924 at 3698.78 -1128.8101 1600.59 // object (kmb_crash3door) (9)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 179.984
029B: 56@ = init_object 2924 at 3701.53 -1128.8101 1600.59 // object (kmb_crash3door) (10)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 359.984
029B: 57@ = init_object 2924 at 3701.53 -1123.79 1591.36 // object (kmb_crash3door) (11)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 359.984
029B: 58@ = init_object 2924 at 3698.76 -1123.79 1591.36 // object (kmb_crash3door) (12)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 179.984
029B: 59@ = init_object 1497 at 3664.3201 -1119.92 1590.1801 // object (Gen_doorEXT02) (1)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 270.0
029B: 60@ = init_object 1497 at 3664.3501 -1122.92 1590.1801 // object (Gen_doorEXT02) (2)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 90.0
029B: 61@ = init_object 939 at 3682.8101 -1122.39 1592.62 // object (CJ_DF_UNIT) (4)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 180.0
029B: 62@ = init_object 939 at 3688.8 -1122.39 1592.62 // object (CJ_DF_UNIT) (5)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 179.995
029B: 63@ = init_object 939 at 3694.47 -1122.39 1592.62 // object (CJ_DF_UNIT) (6)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 179.995
029B: 64@ = init_object 1299 at 3698.8401 -1098.0601 1599.85 // object (smashboxpile) (3)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 319.999
029B: 65@ = init_object 1345 at 3694.49 -1095.47 1600.15 // object (CJ_Dumpster) (3)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 289.996
029B: 66@ = init_object 1345 at 3702.46 -1122.36 1590.95 // object (CJ_Dumpster) (4)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 259.995
029B: 67@ = init_object 942 at 3703.53 -1113.1801 1601.75 // object (CJ_DF_UNIT_2) (3)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 90.0
029B: 68@ = init_object 1332 at 3703.3201 -1109.76 1600.35 // object (BinNt02_LA) (2)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 0.0
029B: 69@ = init_object 1332 at 3703.3201 -1117.61 1600.35 // object (BinNt02_LA) (3)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 80.0
029B: 70@ = init_object 1344 at 3696.3301 -1124.52 1600.1801 // object (CJ_Dumpster2) (1)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 94.0
029B: 71@ = init_object 922 at 3691.55 -1112.84 1600.28 // object (Packing_carates1) (2)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 89.999
029B: 72@ = init_object 922 at 3691.55 -1103.49 1600.28 // object (Packing_carates1) (3)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 89.995
029B: 73@ = init_object 922 at 3677.4299 -1123.1 1591.0601 // object (Packing_carates1) (4)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 359.995
029B: 74@ = init_object 922 at 3684.3899 -1120.5 1591.0601 // object (Packing_carates1) (5)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 359.989
029B: 75@ = init_object 922 at 3691.1699 -1120.5 1591.0601 // object (Packing_carates1) (6)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 359.989
029B: 76@ = init_object 922 at 3708.8401 -1097.72 1591.0601 // object (Packing_carates1) (7)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 269.989
029B: 77@ = init_object 1331 at 3707.8899 -1107.73 1591.1 // object (BinNt01_LA) (4)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 240.0
029B: 78@ = init_object 1331 at 3708.4399 -1105.67 1591.1 // object (BinNt01_LA) (5)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 255.996
029B: 79@ = init_object 942 at 3706.54 -1093.59 1592.5601 // object (CJ_DF_UNIT_2) (4)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 0.0
029B: 80@ = init_object 942 at 3701.21 -1093.59 1592.5601 // object (CJ_DF_UNIT_2) (5)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 0.0
029B: 81@ = init_object 942 at 3696.8501 -1100.8 1592.5601 // object (CJ_DF_UNIT_2) (6)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 0.0
029B: 82@ = init_object 942 at 3691.79 -1100.8 1592.5601 // object (CJ_DF_UNIT_2) (7)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 0.0
029B: 83@ = init_object 942 at 3694.79 -1110.98 1592.5601 // object (CJ_DF_UNIT_2) (9)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 0.0
029B: 84@ = init_object 942 at 3689.71 -1110.98 1592.5601 // object (CJ_DF_UNIT_2) (10)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 0.0
029B: 85@ = init_object 942 at 3684.6399 -1110.98 1592.5601 // object (CJ_DF_UNIT_2) (12)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 0.0
029B: 86@ = init_object 942 at 3694.79 -1113.1 1592.5601 // object (CJ_DF_UNIT_2) (13)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 0.0
029B: 87@ = init_object 942 at 3689.73 -1113.1 1592.5601 // object (CJ_DF_UNIT_2) (14)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 0.0
029B: 88@ = init_object 942 at 3684.6699 -1113.1 1592.5601 // object (CJ_DF_UNIT_2) (15)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 0.0
029B: 89@ = init_object 939 at 3690.9399 -1093.9 1592.52 // object (CJ_DF_UNIT) (7)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 0.0
029B: 90@ = init_object 922 at 3696.1299 -1093.25 1591.0601 // object (Packing_carates1) (8)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 359.989
029B: 91@ = init_object 922 at 3696.1299 -1094.22 1591.0601 // object (Packing_carates1) (9)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 359.989
029B: 92@ = init_object 922 at 3689.4199 -1095.6797 1591.0601 // object (Packing_carates1) (10)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 359.989
029B: 93@ = init_object 1338 at 3707.4099 -1109.63 1590.89 // object (BinNt08_LA) (4)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 49.991
029B: 94@ = init_object 1345 at 3707.3201 -1096.1899 1590.95 // object (CJ_Dumpster) (5)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 289.991
029B: 95@ = init_object 1345 at 3704.8501 -1110.2 1590.95 // object (CJ_Dumpster) (6)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 239.99
029B: 96@ = init_object 1345 at 3683.3701 -1100.9301 1590.95 // object (CJ_Dumpster) (7)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 269.985
029B: 97@ = init_object 942 at 3686.74 -1100.8 1592.5601 // object (CJ_DF_UNIT_2) (16)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 0.0
029B: 98@ = init_object 1345 at 3681.3201 -1112.03 1590.95 // object (CJ_Dumpster) (8)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 269.984
029B: 99@ = init_object 922 at 3688.1599 -1109.27 1591.0601 // object (Packing_carates1) (11)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 359.989
029B: 100@ = init_object 922 at 3691.8 -1102.6801 1591.0601 // object (Packing_carates1) (12)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 359.989
029B: 101@ = init_object 922 at 3688.3601 -1114.8 1591.0601 // object (Packing_carates1) (13)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 359.989
029B: 102@ = init_object 3519 at 3686.3501 -1096.67 1603.38 // object (vgsN_rooflitb) (6)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 0.0
029B: 103@ = init_object 3519 at 3686.3501 -1106.2 1603.38 // object (vgsN_rooflitb) (7)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 0.0
029B: 104@ = init_object 3519 at 3686.3501 -1112.48 1603.38 // object (vgsN_rooflitb) (8)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 0.0
029B: 105@ = init_object 3519 at 3686.3501 -1119.9 1603.38 // object (vgsN_rooflitb) (9)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 0.0
029B: 106@ = init_object 3519 at 3677.5701 -1119.9 1603.38 // object (vgsN_rooflitb) (10)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 0.0
029B: 107@ = init_object 3519 at 3668.6499 -1119.9 1603.38 // object (vgsN_rooflitb) (11)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 0.0
029B: 108@ = init_object 3519 at 3677.5701 -1112.48 1603.38 // object (vgsN_rooflitb) (12)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 0.0
029B: 109@ = init_object 3519 at 3668.97 -1112.48 1603.38 // object (vgsN_rooflitb) (13)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 0.0
029B: 110@ = init_object 3519 at 3677.6101 -1106.2 1603.38 // object (vgsN_rooflitb) (14)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 0.0
029B: 111@ = init_object 3519 at 3669.0801 -1106.2 1603.38 // object (vgsN_rooflitb) (15)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 0.0
029B: 112@ = init_object 922 at 3677.4299 -1122.1 1591.0601 // object (Packing_carates1) (14)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 359.989
029B: 113@ = init_object 1331 at 3697.95 -1122.08 1591.1 // object (BinNt01_LA) (6)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 100.0
029B: 114@ = init_object 2146 at 3697.53 -1123.1899 1599.88 // object (CJ_TROLLY1) (2)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 9.996
029B: 115@ = init_object 942 at 3703.53 -1125.17 1601.75 // object (CJ_DF_UNIT_2) (17)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 90.0
029B: 116@ = init_object 1558 at 3703.97 -1121.51 1599.97 // object (CJ_CARDBRD_PICKUP) (4)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 337.99
029B: 117@ = init_object 1558 at 3703.71 -1120.21 1599.97 // object (CJ_CARDBRD_PICKUP) (5)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 347.989
029B: 118@ = init_object 1558 at 3703.9299 -1120.9399 1601.0 // object (CJ_CARDBRD_PICKUP) (6)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 7.986
029B: 119@ = init_object 3519 at 3702.75 -1104.74 1596.49 // object (vgsN_rooflitb) (16)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 0.0
029B: 120@ = init_object 3519 at 3702.5701 -1097.28 1596.49 // object (vgsN_rooflitb) (17)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 0.0
029B: 121@ = init_object 3519 at 3694.0801 -1097.28 1596.49 // object (vgsN_rooflitb) (18)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 0.0
029B: 122@ = init_object 3519 at 3694.0801 -1104.73 1596.49 // object (vgsN_rooflitb) (19)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 0.0
029B: 123@ = init_object 3519 at 3698.79 -1110.33 1596.49 // object (vgsN_rooflitb) (20)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 90.0
029B: 124@ = init_object 3519 at 3698.79 -1117.61 1596.49 // object (vgsN_rooflitb) (21)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 90.0
029B: 125@ = init_object 1687 at 3666.3501 -1097.45 1590.99 // object (gen_roofbit1) (3)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 0.0
029B: 126@ = init_object 959 at 3673.1001 -1093.14 1590.97 // object (CJ_CHIP_MAKER_BITS) (2)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 180.0
029B: 127@ = init_object 958 at 3673.1001 -1093.16 1590.99 // object (CJ_CHIP_MAKER) (2)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 180.0
029B: 128@ = init_object 927 at 3675.0601 -1092.55 1591.83 // object (Piping_Detail) (2)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 0.0
029B: 129@ = init_object 927 at 3676.28 -1092.55 1591.83 // object (Piping_Detail) (3)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 0.0
029B: 130@ = init_object 927 at 3677.53 -1092.55 1591.83 // object (Piping_Detail) (4)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 0.0
029B: 131@ = init_object 959 at 3679.25 -1093.14 1590.97 // object (CJ_CHIP_MAKER_BITS) (5)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 179.995
029B: 132@ = init_object 958 at 3679.24 -1093.16 1590.99 // object (CJ_CHIP_MAKER) (3)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 179.995
029B: 133@ = init_object 1345 at 3682.3 -1093.9 1590.95 // object (CJ_Dumpster) (9)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 269.984
029B: 134@ = init_object 1691 at 3669.3201 -1110.02 1594.95 // object (gen_roofbit5) (2)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 270.0
029B: 135@ = init_object 1691 at 3669.3201 -1103.17 1594.95 // object (gen_roofbit5) (3)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 270.0
029B: 136@ = init_object 2653 at 3686.96 -1092.49 1599.74 // object (CJ_aircon3) (1)
0453: set_object 136@ XY_rotation 0.0 90.0 angle 270.0
029B: 137@ = init_object 2653 at 3679.1799 -1092.49 1599.74 // object (CJ_aircon3) (2)
0453: set_object 137@ XY_rotation 0.0 90.0 angle 270.0
029B: 138@ = init_object 16501 at 3682.3701 -1090.16 1601.25 // object (cn2_savgardr2_) (23)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 179.995
029B: 139@ = init_object 16501 at 3672.1699 -1100.75 1601.25 // object (cn2_savgardr2_) (42)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 89.995
029B: 140@ = init_object 16501 at 3665.5701 -1100.75 1601.25 // object (cn2_savgardr2_) (62)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 89.995
029B: 141@ = init_object 2653 at 3682.45 -1097.52 1599.74 // object (CJ_aircon3) (3)
0453: set_object 141@ XY_rotation 0.0 90.0 angle 0.0
029B: 142@ = init_object 2653 at 3679.21 -1100.76 1599.74 // object (CJ_aircon3) (4)
0453: set_object 142@ XY_rotation 0.0 90.0 angle 270.0
029B: 143@ = init_object 2653 at 3682.45 -1090.17 1599.74 // object (CJ_aircon3) (5)
0453: set_object 143@ XY_rotation 0.0 90.0 angle 0.0
029B: 144@ = init_object 2653 at 3671.4099 -1100.76 1599.74 // object (CJ_aircon3) (6)
0453: set_object 144@ XY_rotation 0.0 90.0 angle 270.0
029B: 145@ = init_object 2653 at 3663.74 -1100.76 1599.74 // object (CJ_aircon3) (7)
0453: set_object 145@ XY_rotation 0.0 90.0 angle 270.0
029B: 146@ = init_object 2653 at 3664.24 -1105.0601 1599.74 // object (CJ_aircon3) (8)
0453: set_object 146@ XY_rotation 0.0 90.0 angle 0.0
029B: 147@ = init_object 2653 at 3664.24 -1112.8101 1599.74 // object (CJ_aircon3) (9)
0453: set_object 147@ XY_rotation 0.0 90.0 angle 0.0
029B: 148@ = init_object 2653 at 3664.24 -1120.41 1599.74 // object (CJ_aircon3) (10)
0453: set_object 148@ XY_rotation 0.0 90.0 angle 0.0
029B: 149@ = init_object 2649 at 3678.5901 -1101.26 1603.76 // object (CJ_aircon2) (1)
0453: set_object 149@ XY_rotation 0.0 90.0 angle 270.0
029B: 150@ = init_object 2649 at 3672.0601 -1101.26 1603.76 // object (CJ_aircon2) (2)
0453: set_object 150@ XY_rotation 0.0 90.0 angle 270.0
029B: 151@ = init_object 2649 at 3682.95 -1096.55 1603.76 // object (CJ_aircon2) (3)
0453: set_object 151@ XY_rotation 0.0 90.0 angle 350.0
029B: 152@ = init_object 2649 at 3672.3701 -1095.27 1598.51 // object (CJ_aircon2) (4)
0453: set_object 152@ XY_rotation 0.0 90.0 angle 270.0
029B: 153@ = init_object 2649 at 3667.28 -1123.34 1601.84 // object (CJ_aircon2) (5)
0453: set_object 153@ XY_rotation 0.0 90.0 angle 90.0
029B: 154@ = init_object 2649 at 3670.78 -1123.34 1601.84 // object (CJ_aircon2) (6)
0453: set_object 154@ XY_rotation 0.0 90.0 angle 90.0

0249: release_model 16501
0249: release_model 2924
0249: release_model 13025
0249: release_model 6959
0249: release_model 927
0249: release_model 934
0249: release_model 943
0249: release_model 958
0249: release_model 959
0249: release_model 1353
0249: release_model 939
0249: release_model 1497
0249: release_model 1299
0249: release_model 1345
0249: release_model 942
0249: release_model 1332
0249: release_model 1344
0249: release_model 922
0249: release_model 1331
0249: release_model 1338
0249: release_model 3519
0249: release_model 2146
0249: release_model 1558
0249: release_model 1687
0249: release_model 1691
0249: release_model 2653
0249: release_model 2649



0247: load_model 530
0247: load_model 1635
0247: load_model 2986
0247: load_model 1338
0247: load_model 1224
0247: load_model 2672
0247: load_model 2673
0247: load_model 1219
0247: load_model 1717
0247: load_model 1328
0247: load_model 2318
0247: load_model 1355
0247: load_model 2149
0247: load_model 2146
0247: load_model 2226
0247: load_model 1558
0247: load_model 5779
0247: load_model 3519
0247: load_model 1256
0247: load_model 1216
0247: load_model 631
0247: load_model 955
0247: load_model 1572
0247: load_model 630
0247: load_model 2419
0247: load_model 2147
0247: load_model 1209
0247: load_model 1537
0247: load_model 2885
0247: load_model 3663
0247: load_model 1535
0247: load_model 10998
038B: load_requested_models




029B: 4@ = init_object 1635 at 3667.1499 -1123.27 1593.9399 // object (nt_aircon1dbl) (1)
0453: set_object 4@ XY_rotation 0.0 0.0 angle 270.0
029B: 5@ = init_object 1635 at 3664.8799 -1115.8101 1593.9399 // object (nt_aircon1dbl) (2)
0453: set_object 5@ XY_rotation 0.0 0.0 angle 180.0
029B: 6@ = init_object 2986 at 3664.9199 -1123.76 1601.5699 // object (lxr_motelvent) (1)
0453: set_object 6@ XY_rotation 0.0 90.0 angle 270.0
029B: 7@ = init_object 2986 at 3664.3701 -1109.78 1601.5699 // object (lxr_motelvent) (2)
0453: set_object 7@ XY_rotation 0.0 90.0 angle 180.0
029B: 8@ = init_object 1338 at 3706.0901 -1108.88 1590.89 // object (BinNt08_LA) (5)
0453: set_object 8@ XY_rotation 0.0 0.0 angle 129.988
029B: 9@ = init_object 1224 at 3674.3101 -1120.95 1590.79 // object (woodenbox) (1)
0453: set_object 9@ XY_rotation 0.0 0.0 angle 350.0
029B: 10@ = init_object 1224 at 3673.75 -1122.73 1590.79 // object (woodenbox) (2)
0453: set_object 10@ XY_rotation 0.0 0.0 angle 359.997
029B: 11@ = init_object 1224 at 3672.8 -1120.89 1590.79 // object (woodenbox) (3)
0453: set_object 11@ XY_rotation 0.0 0.0 angle 349.995
029B: 12@ = init_object 1224 at 3680.95 -1120.45 1590.79 // object (woodenbox) (4)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 359.991
029B: 13@ = init_object 1224 at 3681.1399 -1120.47 1592.02 // object (woodenbox) (5)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 349.989
029B: 14@ = init_object 1224 at 3706.3 -1107.02 1590.79 // object (woodenbox) (6)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 339.986
029B: 15@ = init_object 1224 at 3704.6201 -1105.52 1590.79 // object (woodenbox) (7)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 19.983
029B: 16@ = init_object 1224 at 3707.4297 -1099.2695 1590.79 // object (woodenbox) (8)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 9.976
029B: 17@ = init_object 2672 at 3700.24 -1100.78 1599.6801 // object (PROC_RUBBISH_4) (2)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 30.0
029B: 18@ = init_object 2673 at 3705.55 -1102.0601 1599.49 // object (PROC_RUBBISH_5) (2)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 349.998
029B: 19@ = init_object 2673 at 3703.5901 -1099.35 1599.49 // object (PROC_RUBBISH_5) (3)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 349.997
029B: 20@ = init_object 2673 at 3706.53 -1104.25 1590.27 // object (PROC_RUBBISH_5) (4)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 9.997
029B: 21@ = init_object 2673 at 3704.27 -1108.51 1590.27 // object (PROC_RUBBISH_5) (5)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 39.992
029B: 22@ = init_object 2673 at 3706.4299 -1099.87 1590.27 // object (PROC_RUBBISH_5) (6)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 59.99
029B: 23@ = init_object 1219 at 3705.6001 -1097.22 1590.38 // object (palette) (1)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 20.0
029B: 24@ = init_object 1219 at 3697.7739 -1101.9797 1599.7811 // object (palette) (2)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 19.995
029B: 25@ = init_object 1219 at 3694.1499 -1100.59 1599.76 // object (palette) (3)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 69.995
029B: 26@ = init_object 1717 at 3694.96 -1102.11 1599.4 // object (telly_low_test) (2)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 299.998
029B: 27@ = init_object 1328 at 3693.76 -1096.47 1599.9 // object (BinNt10_LA) (2)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 0.0
029B: 28@ = init_object 2318 at 3693.28 -1094.6801 1599.65 // object (CJ_TELE_1) (1)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 290.0
029B: 29@ = init_object 2318 at 3693.53 -1095.6 1599.53 // object (CJ_TELE_1) (2)
0453: set_object 29@ XY_rotation 86.0 0.0 angle 281.995
029B: 30@ = init_object 2318 at 3694.6599 -1097.02 1599.53 // object (CJ_TELE_1) (3)
0453: set_object 30@ XY_rotation 85.995 0.0 angle 311.992
029B: 31@ = init_object 2318 at 3696.47 -1098.9301 1600.62 // object (CJ_TELE_1) (4)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 319.995
029B: 34@ = init_object 2318 at 3705.02 -1098.02 1599.6801 // object (CJ_TELE_1) (5)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 9.993
029B: 35@ = init_object 1355 at 3703.9199 -1106.75 1600.58 // object (CJ_FRUITCRATE1) (2)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 29.998
029B: 36@ = init_object 1355 at 3703.4199 -1107.49 1600.58 // object (CJ_FRUITCRATE1) (3)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 49.998
029B: 37@ = init_object 1355 at 3695.5901 -1123.26 1599.6 // object (CJ_FRUITCRATE1) (4)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 49.993
029B: 38@ = init_object 1355 at 3696.5601 -1123.04 1599.6 // object (CJ_FRUITCRATE1) (5)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 39.993
029B: 39@ = init_object 2149 at 3697.5901 -1099.3199 1601.3199 // object (CJ_MICROWAVE1) (2)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 340.0
029B: 40@ = init_object 2149 at 3700.5801 -1099.41 1599.55 // object (CJ_MICROWAVE1) (3)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 359.999
029B: 41@ = init_object 2149 at 3693.8601 -1097.33 1599.55 // object (CJ_MICROWAVE1) (4)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 289.995
029B: 42@ = init_object 2986 at 3675.02 -1100.86 1601.85 // object (lxr_motelvent) (3)
0453: set_object 42@ XY_rotation 0.0 90.0 angle 89.995
029B: 43@ = init_object 2146 at 3697.99 -1127.7 1599.88 // object (CJ_TROLLY1) (3)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 69.992
029B: 44@ = init_object 2226 at 3691.6101 -1112.76 1600.33 // object (LOW_HI_FI_3) (3) radio cleo
0453: set_object 44@ XY_rotation 0.0 0.0 angle 90.0
029B: 45@ = init_object 1558 at 3691.46 -1116.33 1599.97 // object (CJ_CARDBRD_PICKUP) (7)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 347.986
029B: 46@ = init_object 1558 at 3691.8401 -1117.62 1599.97 // object (CJ_CARDBRD_PICKUP) (8)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 7.986
029B: 47@ = init_object 1558 at 3691.99 -1107.16 1599.97 // object (CJ_CARDBRD_PICKUP) (9)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 347.986
029B: 48@ = init_object 1558 at 3691.8999 -1108.8 1599.97 // object (CJ_CARDBRD_PICKUP) (10)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 7.986
029B: 49@ = init_object 1558 at 3691.73 -1108.6801 1601.0 // object (CJ_CARDBRD_PICKUP) (11)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 27.982
029B: 50@ = init_object 1558 at 3691.74 -1098.71 1599.97 // object (CJ_CARDBRD_PICKUP) (12)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 7.982
029B: 51@ = init_object 1558 at 3691.71 -1098.47 1601.0 // object (CJ_CARDBRD_PICKUP) (13)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 357.982
029B: 52@ = init_object 1338 at 3700.76 -1095.9399 1600.11 // object (BinNt08_LA) (6)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 89.991
029B: 53@ = init_object 5779 at 3662.8301 -1130.67 1600.5601 // object (garagDoor1_LAwN) (1)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 0.0
029B: 54@ = init_object 5779 at 3662.8301 -1135.77 1600.5601 // object (garagDoor1_LAwN) (2)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 0.0
029B: 55@ = init_object 5779 at 3664.3301 -1135.77 1599.6899 // object (garagDoor1_LAwN) (3)
0453: set_object 55@ XY_rotation 0.0 90.0 angle 0.0
029B: 56@ = init_object 5779 at 3664.3301 -1135.77 1601.9399 // object (garagDoor1_LAwN) (4)
0453: set_object 56@ XY_rotation 0.0 90.0 angle 0.0
029B: 57@ = init_object 5779 at 3664.3301 -1130.64 1601.9399 // object (garagDoor1_LAwN) (5)
0453: set_object 57@ XY_rotation 0.0 90.0 angle 0.0
029B: 58@ = init_object 5779 at 3665.79 -1135.77 1600.5601 // object (garagDoor1_LAwN) (6)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 0.0
029B: 59@ = init_object 5779 at 3665.79 -1130.74 1600.5601 // object (garagDoor1_LAwN) (7)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 0.0
029B: 60@ = init_object 5779 at 3664.3301 -1130.92 1599.6899 // object (garagDoor1_LAwN) (8)
0453: set_object 60@ XY_rotation 0.0 90.0 angle 0.0
029B: 61@ = init_object 5779 at 3664.08008 -1128.92004 1600.56006 // object (garagDoor1_LAwN) (9)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 270.0
029B: 62@ = init_object 5779 at 3664.0801 -1138.02 1600.5601 // object (garagDoor1_LAwN) (10)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 270.0
029B: 63@ = init_object 2986 at 3664.3506 -1128.9902 1600.5699 // object (lxr_motelvent) (4)
0453: set_object 63@ XY_rotation 0.0 90.0 angle 90.0
029B: 64@ = init_object 2986 at 3664.3501 -1137.95 1600.5699 // object (lxr_motelvent) (5)
0453: set_object 64@ XY_rotation 0.0 90.0 angle 270.0
029B: 65@ = init_object 3519 at 3686.3501 -1101.2 1603.38 // object (vgsN_rooflitb) (22)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 0.0
029B: 66@ = init_object 1256 at 3761.29 -1114.34 1631.33 // object (Stonebench1) (373)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 269.984
029B: 67@ = init_object 1256 at 3758.6001 -1114.34 1631.33 // object (Stonebench1) (374)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 269.984
029B: 68@ = init_object 1256 at 3755.8899 -1114.34 1631.33 // object (Stonebench1) (375)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 269.984
029B: 69@ = init_object 1256 at 3753.21 -1114.34 1631.33 // object (Stonebench1) (376)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 269.984
029B: 70@ = init_object 1216 at 3765.6201 -1114.3 1631.36 // object (phonebooth1) (20)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 179.995
029B: 71@ = init_object 1216 at 3763.6699 -1114.3 1631.36 // object (phonebooth1) (21)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 179.995
029B: 72@ = init_object 1216 at 3766.5701 -1114.3 1631.36 // object (phonebooth1) (22)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 179.995
029B: 73@ = init_object 1256 at 3734.22 -1126.92 1631.33 // object (Stonebench1) (377)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 359.984
029B: 74@ = init_object 1256 at 3734.22 -1129.62 1631.33 // object (Stonebench1) (378)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 359.984
029B: 75@ = init_object 1256 at 3734.22 -1142.25 1631.33 // object (Stonebench1) (379)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 359.984
029B: 76@ = init_object 1256 at 3734.22 -1144.9 1631.33 // object (Stonebench1) (380)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 359.984
029B: 77@ = init_object 1256 at 3734.22 -1173.59 1631.33 // object (Stonebench1) (381)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 359.984
029B: 78@ = init_object 1256 at 3734.22 -1170.9399 1631.33 // object (Stonebench1) (382)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 359.984
029B: 79@ = init_object 1256 at 3734.22 -1168.27 1631.33 // object (Stonebench1) (383)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 359.984
029B: 80@ = init_object 631 at 3733.96 -1166.48 1631.5699 // object (veg_palmkb9) (19)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 0.0
029B: 81@ = init_object 631 at 3733.96 -1175.4 1631.5699 // object (veg_palmkb9) (20)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 0.0
029B: 82@ = init_object 631 at 3733.96 -1151.47 1631.5699 // object (veg_palmkb9) (21)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 0.0
029B: 83@ = init_object 631 at 3733.96 -1135.84 1631.5699 // object (veg_palmkb9) (23)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 0.0
029B: 84@ = init_object 631 at 3733.96 -1120.21 1631.5699 // object (veg_palmkb9) (24)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 0.0
029B: 85@ = init_object 1256 at 3734.2 -1215.8199 1631.33 // object (Stonebench1) (384)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 359.984
029B: 86@ = init_object 1256 at 3734.2 -1218.47 1631.33 // object (Stonebench1) (385)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 359.984
029B: 87@ = init_object 1256 at 3680.55 -1219.39 1631.33 // object (Stonebench1) (386)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 179.984
029B: 88@ = init_object 1256 at 3680.55 -1222.05 1631.33 // object (Stonebench1) (387)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 179.984
029B: 89@ = init_object 631 at 3733.9099 -1226.6 1631.5699 // object (veg_palmkb9) (25)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 0.0
029B: 90@ = init_object 631 at 3733.8401 -1222.16 1631.5699 // object (veg_palmkb9) (26)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 0.0
029B: 91@ = init_object 631 at 3695.9199 -1237.75 1631.5699 // object (veg_palmkb9) (27)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 0.0
029B: 92@ = init_object 631 at 3720.1499 -1237.5601 1631.5699 // object (veg_palmkb9) (28)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 0.0
029B: 93@ = init_object 631 at 3663.49 -1191.58 1631.5699 // object (veg_palmkb9) (29)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 0.0
029B: 94@ = init_object 631 at 3663.6001 -1180.28 1631.5699 // object (veg_palmkb9) (30)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 0.0
029B: 95@ = init_object 631 at 3660.6499 -1180.26 1631.5699 // object (veg_palmkb9) (31)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 0.0
029B: 96@ = init_object 631 at 3660.8999 -1191.51 1631.5699 // object (veg_palmkb9) (32)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 0.0
029B: 97@ = init_object 2986 at 3628.9399 -1193.54 1631.73 // object (lxr_motelvent) (6)
0453: set_object 97@ XY_rotation 0.0 90.0 angle 180.0
029B: 98@ = init_object 2986 at 3628.97 -1178.27 1631.73 // object (lxr_motelvent) (7)
0453: set_object 98@ XY_rotation 0.0 90.0 angle 179.995
029B: 99@ = init_object 1256 at 3673.8501 -1164.08 1631.33 // object (Stonebench1) (388)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 89.984
029B: 100@ = init_object 631 at 3664.3101 -1164.26 1631.5699 // object (veg_palmkb9) (33)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 0.0
029B: 101@ = init_object 1256 at 3671.2 -1164.08 1631.33 // object (Stonebench1) (389)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 89.984
029B: 102@ = init_object 631 at 3680.8701 -1057.26 1631.5699 // object (veg_palmkb9) (34)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 0.0
029B: 103@ = init_object 631 at 3681.0 -1050.15 1631.5699 // object (veg_palmkb9) (35)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 0.0
029B: 104@ = init_object 955 at 3734.0 -1229.08 1631.0699 // object (CJ_EXT_SPRUNK) (6)
0453: set_object 104@ XY_rotation 0.0 0.0 angle 269.995
029B: 105@ = init_object 1572 at 3697.46 -1147.23 1631.24 // object (CJ_AIR_TROLLY) (14)
0453: set_object 105@ XY_rotation 0.0 0.0 angle 19.968
029B: 106@ = init_object 1572 at 3683.3601 -1135.12 1631.24 // object (CJ_AIR_TROLLY) (15)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 349.962
029B: 107@ = init_object 630 at 3636.27 -1025.58 1638.39 // object (veg_palmkb8) (44)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 0.0
029B: 108@ = init_object 1256 at 3650.27 -1016.4 1638.03 // object (Stonebench1) (390)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 359.984
029B: 109@ = init_object 1256 at 3650.27 -1013.7 1638.03 // object (Stonebench1) (391)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 359.984
029B: 110@ = init_object 1256 at 3650.27 -1011.03 1638.03 // object (Stonebench1) (392)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 359.984
029B: 111@ = init_object 1256 at 3650.27 -1008.32 1638.03 // object (Stonebench1) (393)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 359.984
029B: 112@ = init_object 1256 at 3650.27 -1005.61 1638.03 // object (Stonebench1) (394)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 359.984
029B: 113@ = init_object 1256 at 3650.27 -984.95001 1638.03 // object (Stonebench1) (395)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 359.984
029B: 114@ = init_object 1256 at 3650.27 -982.25 1638.03 // object (Stonebench1) (396)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 359.984
029B: 115@ = init_object 1256 at 3650.27 -979.53003 1638.03 // object (Stonebench1) (397)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 359.984
029B: 116@ = init_object 1256 at 3650.27 -976.85999 1638.03 // object (Stonebench1) (398)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 359.984
029B: 117@ = init_object 1256 at 3650.27 -974.16998 1638.03 // object (Stonebench1) (399)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 359.984
029B: 118@ = init_object 1256 at 3650.27 -971.52002 1638.03 // object (Stonebench1) (400)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 359.984
029B: 119@ = init_object 1256 at 3650.27 -968.82001 1638.03 // object (Stonebench1) (401)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 359.984
029B: 120@ = init_object 1256 at 3634.1699 -1025.58 1638.03 // object (Stonebench1) (402)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 269.984
029B: 121@ = init_object 1256 at 3631.49 -1025.58 1638.03 // object (Stonebench1) (403)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 269.984
029B: 122@ = init_object 1256 at 3628.8101 -1025.58 1638.03 // object (Stonebench1) (404)
0453: set_object 122@ XY_rotation 0.0 0.0 angle 269.984
029B: 123@ = init_object 1256 at 3626.1001 -1025.58 1638.03 // object (Stonebench1) (405)
0453: set_object 123@ XY_rotation 0.0 0.0 angle 269.984
029B: 124@ = init_object 1256 at 3613.5901 -1006.97 1638.03 // object (Stonebench1) (407)
0453: set_object 124@ XY_rotation 0.0 0.0 angle 179.984
029B: 125@ = init_object 1256 at 3613.5901 -1004.32 1638.03 // object (Stonebench1) (409)
0453: set_object 125@ XY_rotation 0.0 0.0 angle 179.984
029B: 126@ = init_object 1256 at 3613.5901 -1009.63 1638.03 // object (Stonebench1) (410)
0453: set_object 126@ XY_rotation 0.0 0.0 angle 179.984
029B: 127@ = init_object 1256 at 3613.5901 -1012.33 1638.03 // object (Stonebench1) (411)
0453: set_object 127@ XY_rotation 0.0 0.0 angle 179.984
029B: 128@ = init_object 630 at 3624.3501 -1025.5601 1638.39 // object (veg_palmkb8) (47)
0453: set_object 128@ XY_rotation 0.0 0.0 angle 0.0
029B: 129@ = init_object 1256 at 3613.5901 -1001.7 1638.03 // object (Stonebench1) (412)
0453: set_object 129@ XY_rotation 0.0 0.0 angle 179.984
029B: 130@ = init_object 2419 at 3777.4099 -1102.54 1637.37 // object (CJ_FF_WORKTOP_2) (1)
0453: set_object 130@ XY_rotation 0.0 0.0 angle 0.0
029B: 131@ = init_object 2147 at 3779.3601 -1102.65 1637.37 // object (CJ_KITCH1_FRIDGE) (3)
0453: set_object 131@ XY_rotation 0.0 0.0 angle 0.0
029B: 132@ = init_object 1216 at 3751.1899 -1099.02 1638.0601 // object (phonebooth1) (23)
0453: set_object 132@ XY_rotation 0.0 0.0 angle 89.995
029B: 133@ = init_object 1216 at 3685.3401 -967.77002 1631.36 // object (phonebooth1) (24)
0453: set_object 133@ XY_rotation 0.0 0.0 angle 0.0
029B: 134@ = init_object 1216 at 3735.75 -967.78998 1631.36 // object (phonebooth1) (26)
0453: set_object 134@ XY_rotation 0.0 0.0 angle 0.0
029B: 135@ = init_object 1216 at 3882.8401 -967.63 1631.36 // object (phonebooth1) (28)
0453: set_object 135@ XY_rotation 0.0 0.0 angle 0.0
029B: 136@ = init_object 1209 at 3643.7 -1025.59 1637.37 // object (vendmach) (3)
0453: set_object 136@ XY_rotation 0.0 0.0 angle 179.995
029B: 137@ = init_object 1537 at 3537.3799 -959.72998 1630.58 // object (Gen_doorEXT16) (3)
0453: set_object 137@ XY_rotation 0.0 0.0 angle 180.0
029B: 138@ = init_object 2885 at 4032.6399 -960.09003 1637.14 // object (xref_garagedoor) (1)
0453: set_object 138@ XY_rotation 0.0 0.0 angle 180.0
029B: 139@ = init_object 2885 at 4044.6599 -960.09003 1637.14 // object (xref_garagedoor) (2)
0453: set_object 139@ XY_rotation 0.0 0.0 angle 179.995
029B: 140@ = init_object 2885 at 4057.1499 -960.09003 1637.14 // object (xref_garagedoor) (3)
0453: set_object 140@ XY_rotation 0.0 0.0 angle 179.995
029B: 141@ = init_object 2885 at 4069.8501 -960.09003 1637.14 // object (xref_garagedoor) (5)
0453: set_object 141@ XY_rotation 0.0 0.0 angle 179.995
029B: 142@ = init_object 2885 at 3514.8899 -959.91998 1637.22 // object (xref_garagedoor) (6)
0453: set_object 142@ XY_rotation 0.0 0.0 angle 179.995
029B: 143@ = init_object 2885 at 3498.6499 -959.91998 1637.22 // object (xref_garagedoor) (7)
0453: set_object 143@ XY_rotation 0.0 0.0 angle 179.995
029B: 144@ = init_object 3663 at 3520.72 -686.96002 1632.6899 // object (lasstepsa_LAS) (13)
0453: set_object 144@ XY_rotation 0.0 0.0 angle 139.983
029B: 145@ = init_object 3663 at 3763.95 -649.65997 1632.71 // object (lasstepsa_LAS) (14)
0453: set_object 145@ XY_rotation 0.0 0.0 angle 219.982
029B: 146@ = init_object 3663 at 3709.97 -642.92999 1632.71 // object (lasstepsa_LAS) (15)
0453: set_object 146@ XY_rotation 0.0 0.0 angle 119.979
029B: 147@ = init_object 3663 at 3772.8899 -711.63 1632.6899 // object (lasstepsa_LAS) (16)
0453: set_object 147@ XY_rotation 0.0 0.0 angle 119.976
029B: 148@ = init_object 3663 at 3826.3601 -692.35999 1632.6899 // object (lasstepsa_LAS) (17)
0453: set_object 148@ XY_rotation 0.0 0.0 angle 79.976
029B: 149@ = init_object 3663 at 3936.1001 -746.27002 1632.6899 // object (lasstepsa_LAS) (18)
0453: set_object 149@ XY_rotation 0.0 0.0 angle 79.975
029B: 150@ = init_object 3663 at 4005.1201 -741.04999 1632.6899 // object (lasstepsa_LAS) (19)
0453: set_object 150@ XY_rotation 0.0 0.0 angle 139.975
029B: 151@ = init_object 1535 at 4084.6201 -959.96002 1630.53 // object (Gen_doorEXT14) (34)
0453: set_object 151@ XY_rotation 0.0 0.0 angle 0.0
029B: 152@ = init_object 1535 at 4087.6201 -959.92999 1630.53 // object (Gen_doorEXT14) (42)
0453: set_object 152@ XY_rotation 0.0 0.0 angle 180.0
029B: 153@ = init_object 10998 at 3797.3 -1288.42 1642.35 // object (mission_11_SFS) (1)
0453: set_object 153@ XY_rotation 0.0 0.0 angle 0.0
029B: 154@ = init_object 10998 at 3829.8401 -1288.42 1642.35 // object (mission_11_SFS) (2)
0453: set_object 154@ XY_rotation 0.0 0.0 angle 0.0

0249: release_model 530
0249: release_model 1635
0249: release_model 2986
0249: release_model 1338
0249: release_model 1224
0249: release_model 2672
0249: release_model 2673
0249: release_model 1219
0249: release_model 1717
0249: release_model 1328
0249: release_model 2318
0249: release_model 1355
0249: release_model 2149
0249: release_model 2146
0249: release_model 2226
0249: release_model 1558
0249: release_model 5779
0249: release_model 3519
0249: release_model 1256
0249: release_model 1216
0249: release_model 631
0249: release_model 955
0249: release_model 1572
0249: release_model 630
0249: release_model 2419
0249: release_model 2147
0249: release_model 1209
0249: release_model 1537
0249: release_model 2885
0249: release_model 3663
0249: release_model 1535
0249: release_model 10998



0247: load_model 487
0247: load_model 485
0247: load_model 519
0247: load_model 553
0247: load_model 577
0247: load_model 593
0247: load_model 11001
0247: load_model 10991
0247: load_model 10990
0247: load_model 8657
0247: load_model 9301
0247: load_model 5725
0247: load_model 5442
0247: load_model 1294
0247: load_model 762
0247: load_model 1226
0247: load_model 1278
0247: load_model 8375
0247: load_model 1290
0247: load_model 2673
0247: load_model 2675
0247: load_model 2676
0247: load_model 2671
0247: load_model 1778
0247: load_model 2712
0247: load_model 922
0247: load_model 1224
0247: load_model 1256
0247: load_model 631
0247: load_model 1535
0247: load_model 2710
0247: load_model 10606
0247: load_model 2702
0247: load_model 4239
0247: load_model 9190
0247: load_model 4729
0247: load_model 955
0247: load_model 1209
0247: load_model 1235
0247: load_model 630
0247: load_model 1537
0247: load_model 1533
038B: load_requested_models





029B: 12@ = init_object 11001 at 3884.3799 -1284.16 1642.35 // object (mission_16_SFS) (1)
0453: set_object 12@ XY_rotation 0.0 0.0 angle 270.0
029B: 13@ = init_object 10991 at 3846.22 -1241.16 1638.87 // object (mission_05_SFS) (1)
0453: set_object 13@ XY_rotation 0.0 0.0 angle 90.0
029B: 14@ = init_object 10990 at 3905.04 -1241.27 1644.8199 // object (mission_04_SFS) (1)
0453: set_object 14@ XY_rotation 0.0 0.0 angle 270.0
029B: 15@ = init_object 8657 at 3824.1399 -1253.01 1630.8101 // object (shbbyhswall10_lvs) (27)
0453: set_object 15@ XY_rotation 0.0 0.0 angle 270.0
029B: 16@ = init_object 9301 at 3834.04 -1233.36 1650.01 // object (tempobj_SFN04) (4)
0453: set_object 16@ XY_rotation 0.0 0.0 angle 179.995
029B: 17@ = init_object 9301 at 3871.8301 -1233.36 1650.01 // object (tempobj_SFN04) (14)
0453: set_object 17@ XY_rotation 0.0 0.0 angle 179.995
029B: 18@ = init_object 5725 at 3936.8201 -1279.16 1639.63 // object (holpacific2_law) (8)
0453: set_object 18@ XY_rotation 0.0 0.0 angle 359.995
029B: 19@ = init_object 5442 at 3938.2 -1282.9 1630.61 // object (laeroad13) (14)
0453: set_object 19@ XY_rotation 0.0 0.0 angle 0.0
029B: 20@ = init_object 5725 at 3946.72 -1223.99 1639.63 // object (holpacific2_law) (15)
0453: set_object 20@ XY_rotation 0.0 0.0 angle 89.984
029B: 21@ = init_object 5725 at 3933.6599 -1223.99 1639.63 // object (holpacific2_law) (16)
0453: set_object 21@ XY_rotation 0.0 0.0 angle 89.984
029B: 22@ = init_object 1294 at 3949.1001 -1269.52 1635.2 // object (mlamppost) (39)
0453: set_object 22@ XY_rotation 0.0 0.0 angle 270.0
029B: 23@ = init_object 1294 at 3743.3701 -1397.9 1635.4301 // object (mlamppost) (40)
0453: set_object 23@ XY_rotation 0.0 0.0 angle 270.0
029B: 24@ = init_object 1294 at 3770.0601 -1397.9 1635.4301 // object (mlamppost) (41)
0453: set_object 24@ XY_rotation 0.0 0.0 angle 270.0
029B: 25@ = init_object 1294 at 3722.71 -1397.9 1635.4301 // object (mlamppost) (42)
0453: set_object 25@ XY_rotation 0.0 0.0 angle 270.0
029B: 26@ = init_object 1294 at 3703.8701 -1397.9 1635.4301 // object (mlamppost) (43)
0453: set_object 26@ XY_rotation 0.0 0.0 angle 270.0
029B: 27@ = init_object 1294 at 3681.6399 -1397.9 1635.4301 // object (mlamppost) (44)
0453: set_object 27@ XY_rotation 0.0 0.0 angle 270.0
029B: 28@ = init_object 1294 at 3643.71 -1397.9 1635.4301 // object (mlamppost) (45)
0453: set_object 28@ XY_rotation 0.0 0.0 angle 270.0
029B: 29@ = init_object 762 at 3693.3201 -1323.76 1635.33 // object (new_bushtest) (109)
0453: set_object 29@ XY_rotation 0.0 0.0 angle 0.0
029B: 30@ = init_object 762 at 3704.5601 -1374.0 1635.33 // object (new_bushtest) (120)
0453: set_object 30@ XY_rotation 0.0 0.0 angle 0.0
029B: 31@ = init_object 762 at 3713.73 -1374.0 1635.33 // object (new_bushtest) (121)
0453: set_object 31@ XY_rotation 0.0 0.0 angle 0.0
029B: 34@ = init_object 762 at 3722.97 -1374.0 1635.33 // object (new_bushtest) (122)
0453: set_object 34@ XY_rotation 0.0 0.0 angle 0.0
029B: 35@ = init_object 762 at 3730.25 -1374.0 1635.33 // object (new_bushtest) (123)
0453: set_object 35@ XY_rotation 0.0 0.0 angle 0.0
029B: 36@ = init_object 762 at 3739.6699 -1374.0 1635.33 // object (new_bushtest) (124)
0453: set_object 36@ XY_rotation 0.0 0.0 angle 0.0
029B: 37@ = init_object 762 at 3742.1599 -1329.97 1635.33 // object (new_bushtest) (125)
0453: set_object 37@ XY_rotation 0.0 0.0 angle 0.0
029B: 38@ = init_object 1226 at 3653.0701 -1251.03 1634.53 // object (lamppost3) (1)
0453: set_object 38@ XY_rotation 0.0 0.0 angle 270.0
029B: 39@ = init_object 1226 at 3637.8 -1251.03 1634.53 // object (lamppost3) (2)
0453: set_object 39@ XY_rotation 0.0 0.0 angle 270.0
029B: 40@ = init_object 1226 at 3617.3899 -1251.03 1634.53 // object (lamppost3) (3)
0453: set_object 40@ XY_rotation 0.0 0.0 angle 270.0
029B: 41@ = init_object 1226 at 3596.98 -1251.03 1634.53 // object (lamppost3) (4)
0453: set_object 41@ XY_rotation 0.0 0.0 angle 270.0
029B: 42@ = init_object 1226 at 3571.8601 -1251.03 1634.53 // object (lamppost3) (5)
0453: set_object 42@ XY_rotation 0.0 0.0 angle 270.0
029B: 43@ = init_object 1226 at 3728.0701 -1250.66 1634.53 // object (lamppost3) (6)
0453: set_object 43@ XY_rotation 0.0 0.0 angle 270.0
029B: 44@ = init_object 1226 at 3742.45 -1250.66 1634.53 // object (lamppost3) (7)
0453: set_object 44@ XY_rotation 0.0 0.0 angle 270.0
029B: 45@ = init_object 1226 at 3764.4299 -1250.66 1634.53 // object (lamppost3) (8)
0453: set_object 45@ XY_rotation 0.0 0.0 angle 270.0
029B: 46@ = init_object 1226 at 3786.4099 -1250.66 1634.53 // object (lamppost3) (9)
0453: set_object 46@ XY_rotation 0.0 0.0 angle 270.0
029B: 47@ = init_object 1226 at 3804.6101 -1250.66 1634.53 // object (lamppost3) (10)
0453: set_object 47@ XY_rotation 0.0 0.0 angle 270.0
029B: 48@ = init_object 5442 at 3709.0601 -1233.59 1630.58 // object (laeroad13) (18)
0453: set_object 48@ XY_rotation 0.0 0.0 angle 0.0
029B: 49@ = init_object 5442 at 3653.6101 -1233.59 1630.58 // object (laeroad13) (19)
0453: set_object 49@ XY_rotation 0.0 0.0 angle 0.0
029B: 50@ = init_object 5442 at 3602.1899 -1233.59 1630.58 // object (laeroad13) (20)
0453: set_object 50@ XY_rotation 0.0 0.0 angle 0.0
029B: 51@ = init_object 5442 at 3591.9099 -1233.59 1630.58 // object (laeroad13) (22)
0453: set_object 51@ XY_rotation 0.0 0.0 angle 0.0
029B: 52@ = init_object 5442 at 3571.75 -1209.65 1630.58 // object (laeroad13) (23)
0453: set_object 52@ XY_rotation 0.0 0.0 angle 270.0
029B: 53@ = init_object 5442 at 3767.1499 -1233.59 1630.58 // object (laeroad13) (24)
0453: set_object 53@ XY_rotation 0.0 0.0 angle 0.0
029B: 54@ = init_object 5442 at 3825.24 -1233.59 1630.58 // object (laeroad13) (25)
0453: set_object 54@ XY_rotation 0.0 0.0 angle 0.0
029B: 55@ = init_object 1278 at 3588.55 -617.53998 1644.8 // object (sub_floodlite) (1)
0453: set_object 55@ XY_rotation 0.0 0.0 angle 0.0
029B: 56@ = init_object 1278 at 3516.3501 -616.23999 1644.8 // object (sub_floodlite) (2)
0453: set_object 56@ XY_rotation 0.0 0.0 angle 0.0
029B: 57@ = init_object 1278 at 3489.1799 -684.06 1644.8 // object (sub_floodlite) (3)
0453: set_object 57@ XY_rotation 0.0 0.0 angle 80.0
029B: 58@ = init_object 1278 at 3489.25 -726.62 1644.8 // object (sub_floodlite) (4)
0453: set_object 58@ XY_rotation 0.0 0.0 angle 79.997
029B: 59@ = init_object 1278 at 3489.6299 -640.59998 1644.8 // object (sub_floodlite) (5)
0453: set_object 59@ XY_rotation 0.0 0.0 angle 79.997
029B: 60@ = init_object 1278 at 3490.01 -765.27002 1644.8 // object (sub_floodlite) (6)
0453: set_object 60@ XY_rotation 0.0 0.0 angle 79.997
029B: 61@ = init_object 1278 at 3489.98 -872.90997 1644.8 // object (sub_floodlite) (7)
0453: set_object 61@ XY_rotation 0.0 0.0 angle 79.997
029B: 62@ = init_object 1278 at 3489.96 -948.83002 1644.8 // object (sub_floodlite) (8)
0453: set_object 62@ XY_rotation 0.0 0.0 angle 79.997
029B: 63@ = init_object 1278 at 3662.95 -617.03998 1644.8 // object (sub_floodlite) (9)
0453: set_object 63@ XY_rotation 0.0 0.0 angle 349.997
029B: 64@ = init_object 1278 at 3740.3 -616.21002 1644.8 // object (sub_floodlite) (10)
0453: set_object 64@ XY_rotation 0.0 0.0 angle 349.997
029B: 65@ = init_object 1278 at 3817.8799 -616.31 1644.8 // object (sub_floodlite) (11)
0453: set_object 65@ XY_rotation 0.0 0.0 angle 349.997
029B: 66@ = init_object 1278 at 3910.3701 -617.09998 1644.8 // object (sub_floodlite) (12)
0453: set_object 66@ XY_rotation 0.0 0.0 angle 349.997
029B: 67@ = init_object 1278 at 4002.79 -615.59998 1644.8 // object (sub_floodlite) (13)
0453: set_object 67@ XY_rotation 0.0 0.0 angle 349.997
029B: 68@ = init_object 1278 at 4079.05 -616.59998 1644.8 // object (sub_floodlite) (14)
0453: set_object 68@ XY_rotation 0.0 0.0 angle 349.997
029B: 69@ = init_object 1278 at 4146.6602 -616.41998 1644.8 // object (sub_floodlite) (15)
0453: set_object 69@ XY_rotation 0.0 0.0 angle 349.997
029B: 70@ = init_object 1278 at 4155.9902 -656.62 1644.8 // object (sub_floodlite) (16)
0453: set_object 70@ XY_rotation 0.0 0.0 angle 269.997
029B: 71@ = init_object 1278 at 4156.5601 -711.39001 1644.8 // object (sub_floodlite) (17)
0453: set_object 71@ XY_rotation 0.0 0.0 angle 269.995
029B: 72@ = init_object 1278 at 4156.8701 -771.44 1644.8 // object (sub_floodlite) (18)
0453: set_object 72@ XY_rotation 0.0 0.0 angle 269.995
029B: 73@ = init_object 1278 at 4156.4502 -828.09998 1644.8 // object (sub_floodlite) (19)
0453: set_object 73@ XY_rotation 0.0 0.0 angle 269.995
029B: 74@ = init_object 1278 at 4156.5298 -877.28998 1644.8 // object (sub_floodlite) (20)
0453: set_object 74@ XY_rotation 0.0 0.0 angle 269.995
029B: 75@ = init_object 1278 at 4156.48 -927.38 1644.8 // object (sub_floodlite) (21)
0453: set_object 75@ XY_rotation 0.0 0.0 angle 269.995
029B: 76@ = init_object 8375 at 4090.71 -824.21997 1632.51 // object (airprtbits14_lvS) (5)
0453: set_object 76@ XY_rotation 0.0 0.0 angle 270.0
029B: 77@ = init_object 8375 at 3834.28 -822.66998 1632.51 // object (airprtbits14_lvS) (6)
0453: set_object 77@ XY_rotation 0.0 0.0 angle 270.0
029B: 78@ = init_object 1290 at 3728.73 -819.39001 1636.63 // object (lamppost2) (36)
0453: set_object 78@ XY_rotation 0.0 0.0 angle 270.0
029B: 79@ = init_object 2673 at 3766.1001 -1109.64 1637.37 // object (PROC_RUBBISH_5) (7)
0453: set_object 79@ XY_rotation 0.0 0.0 angle 0.0
029B: 80@ = init_object 2673 at 3761.2 -1103.9301 1637.46 // object (PROC_RUBBISH_5) (8)
0453: set_object 80@ XY_rotation 0.0 0.0 angle 20.0
029B: 81@ = init_object 2675 at 3758.9399 -1100.83 1637.4399 // object (PROC_RUBBISH_6) (1)
0453: set_object 81@ XY_rotation 0.0 0.0 angle 340.0
029B: 82@ = init_object 2675 at 3762.73 -1098.71 1637.4301 // object (PROC_RUBBISH_6) (2)
0453: set_object 82@ XY_rotation 0.0 0.0 angle 299.999
029B: 83@ = init_object 2675 at 3761.22 -1109.85 1637.4301 // object (PROC_RUBBISH_6) (3)
0453: set_object 83@ XY_rotation 0.0 0.0 angle 319.998
029B: 84@ = init_object 2675 at 3769.74 -1110.67 1637.4301 // object (PROC_RUBBISH_6) (4)
0453: set_object 84@ XY_rotation 0.0 0.0 angle 329.993
029B: 85@ = init_object 2675 at 3760.0801 -1088.8199 1637.4301 // object (PROC_RUBBISH_6) (5)
0453: set_object 85@ XY_rotation 0.0 0.0 angle 319.991
029B: 86@ = init_object 2676 at 3757.3201 -1098.5 1637.47 // object (PROC_RUBBISH_8) (1)
0453: set_object 86@ XY_rotation 0.0 0.0 angle 0.0
029B: 87@ = init_object 2676 at 3757.0701 -1104.6 1637.47 // object (PROC_RUBBISH_8) (2)
0453: set_object 87@ XY_rotation 0.0 0.0 angle 30.0
029B: 88@ = init_object 2676 at 3765.1899 -1094.98 1637.47 // object (PROC_RUBBISH_8) (3)
0453: set_object 88@ XY_rotation 0.0 0.0 angle 19.998
029B: 89@ = init_object 2671 at 3762.6699 -1105.35 1637.37 // object (PROC_RUBBISH_3) (2)
0453: set_object 89@ XY_rotation 0.0 0.0 angle 30.0
029B: 90@ = init_object 2671 at 3765.0901 -1111.36 1637.37 // object (PROC_RUBBISH_3) (3)
0453: set_object 90@ XY_rotation 0.0 0.0 angle 359.998
029B: 91@ = init_object 2671 at 3763.73 -1090.5699 1637.37 // object (PROC_RUBBISH_3) (4)
0453: set_object 91@ XY_rotation 0.0 0.0 angle 359.995
029B: 92@ = init_object 1778 at 3694.79004 -1123.22998 1599.40002 // object (CJ_MOP_PAIL) (2)
0453: set_object 92@ XY_rotation 0.0 0.0 angle 0.0
029B: 93@ = init_object 2712 at 3694.05 -1123.53 1599.98 // object (CJ_MOP) (2)
0453: set_object 93@ XY_rotation 0.0 0.0 angle 280.0
029B: 94@ = init_object 922 at 3692.8999 -1099.14 1591.0601 // object (Packing_carates1) (15)
0453: set_object 94@ XY_rotation 0.0 0.0 angle 359.989
029B: 95@ = init_object 1224 at 3703.47 -1096.0601 1590.79 // object (woodenbox) (9)
0453: set_object 95@ XY_rotation 0.0 0.0 angle 29.976
029B: 96@ = init_object 1256 at 3664.46 -1198.42 1631.33 // object (Stonebench1) (413)
0453: set_object 96@ XY_rotation 0.0 0.0 angle 269.984
029B: 97@ = init_object 631 at 3677.05 -1198.04 1631.5699 // object (veg_palmkb9) (36)
0453: set_object 97@ XY_rotation 0.0 0.0 angle 0.0
029B: 98@ = init_object 1256 at 3674.79 -1198.37 1631.33 // object (Stonebench1) (416)
0453: set_object 98@ XY_rotation 0.0 0.0 angle 269.984
029B: 99@ = init_object 1256 at 3672.0701 -1198.37 1631.33 // object (Stonebench1) (417)
0453: set_object 99@ XY_rotation 0.0 0.0 angle 269.984
029B: 100@ = init_object 631 at 3676.3 -1164.26 1631.5699 // object (veg_palmkb9) (37)
0453: set_object 100@ XY_rotation 0.0 0.0 angle 0.0
029B: 101@ = init_object 631 at 3666.3201 -1198.04 1631.5699 // object (veg_palmkb9) (38)
0453: set_object 101@ XY_rotation 0.0 0.0 angle 0.0
029B: 102@ = init_object 1535 at 3680.23 -1211.87 1630.62 // object (Gen_doorEXT14) (43)
0453: set_object 102@ XY_rotation 0.0 0.0 angle 90.0
029B: 103@ = init_object 2710 at 3684.6299 -1212.51 1631.83 // object (WATCH_PICKUP) (2)
0453: set_object 103@ XY_rotation 0.0 0.0 angle 69.999
029B: 104@ = init_object 10606 at 3771.54 -1087.38 1661.3101 // object (cluckbell_SFS) (1)
0453: set_object 104@ XY_rotation 355.571 256.706 angle 355.484
029B: 105@ = init_object 2702 at 3771.8701 -1096.1 1643.79 // object (CJ_PIZZA_1) (1)  scale 25.0 store
0453: set_object 105@ XY_rotation 344.405 346.754 angle 180.379
08D2: object 105@ scale_model 25.0

029B: 106@ = init_object 2675 at 3756.05 -1090.16 1637.4399 // object (PROC_RUBBISH_6) (6)
0453: set_object 106@ XY_rotation 0.0 0.0 angle 259.999
029B: 107@ = init_object 4239 at 3830.5 -1027.21 1643.9399 // object (billbrdlan_11) (3)
0453: set_object 107@ XY_rotation 0.0 0.0 angle 277.998
029B: 108@ = init_object 9190 at 3928.71 -1009.28 1643.73 // object (vgEastbillbrd01) (2)
0453: set_object 108@ XY_rotation 0.0 0.0 angle 270.0
029B: 109@ = init_object 4729 at 3857.3501 -1026.17 1644.3101 // object (billbrdlan2_01) (2)
0453: set_object 109@ XY_rotation 0.0 0.0 angle 109.998
029B: 110@ = init_object 955 at 3668.77 -1164.21 1631.05 // object (CJ_EXT_SPRUNK) (7)
0453: set_object 110@ XY_rotation 0.0 0.0 angle 359.995
029B: 111@ = init_object 1209 at 3631.9399 -1025.54 1630.67 // object (vendmach) (4)
0453: set_object 111@ XY_rotation 0.0 0.0 angle 179.995
029B: 112@ = init_object 1235 at 3642.5701 -1025.5699 1637.87 // object (wastebin) (10)
0453: set_object 112@ XY_rotation 0.0 0.0 angle 0.0
029B: 113@ = init_object 630 at 3636.3401 -1025.58 1631.62 // object (veg_palmkb8) (49)
0453: set_object 113@ XY_rotation 0.0 0.0 angle 0.0
029B: 114@ = init_object 630 at 3629.8799 -1025.58 1631.62 // object (veg_palmkb8) (50)
0453: set_object 114@ XY_rotation 0.0 0.0 angle 0.0
029B: 115@ = init_object 630 at 3617.8899 -1025.58 1631.62 // object (veg_palmkb8) (51)
0453: set_object 115@ XY_rotation 0.0 0.0 angle 0.0
029B: 116@ = init_object 630 at 3613.8799 -1008.78 1631.6899 // object (veg_palmkb8) (52)
0453: set_object 116@ XY_rotation 0.0 0.0 angle 0.0
029B: 117@ = init_object 630 at 3613.8799 -963.57001 1631.6899 // object (veg_palmkb8) (53)
0453: set_object 117@ XY_rotation 0.0 0.0 angle 0.0
029B: 118@ = init_object 1537 at 3949.52002 -906.47998 1630.54004 // object (Gen_doorEXT16) (11)
0453: set_object 118@ XY_rotation 0.0 0.0 angle 269.995
029B: 119@ = init_object 1533 at 3949.52 -903.5 1630.53 // object (Gen_doorEXT12) (4)
0453: set_object 119@ XY_rotation 0.0 0.0 angle 269.995
029B: 120@ = init_object 1537 at 3970.3999 -903.40997 1646.63 // object (Gen_doorEXT16) (12)
0453: set_object 120@ XY_rotation 0.0 0.0 angle 89.989
029B: 121@ = init_object 1533 at 3970.3999 -906.39001 1646.63 // object (Gen_doorEXT12) (10)
0453: set_object 121@ XY_rotation 0.0 0.0 angle 89.989

0249: release_model 487
0249: release_model 485
0249: release_model 519
0249: release_model 553
0249: release_model 577
0249: release_model 593
0249: release_model 11001
0249: release_model 10991
0249: release_model 10990
0249: release_model 8657
0249: release_model 9301
0249: release_model 5725
0249: release_model 5442
0249: release_model 1294
0249: release_model 762
0249: release_model 1226
0249: release_model 1278
0249: release_model 8375
0249: release_model 1290
0249: release_model 2673
0249: release_model 2675
0249: release_model 2676
0249: release_model 2671
0249: release_model 1778
0249: release_model 2712
0249: release_model 922
0249: release_model 1224
0249: release_model 1256
0249: release_model 631
0249: release_model 1535
0249: release_model 2710
0249: release_model 10606
0249: release_model 2702
0249: release_model 4239
0249: release_model 9190
0249: release_model 4729
0249: release_model 955
0249: release_model 1209
0249: release_model 1235
0249: release_model 630
0249: release_model 1537
0249: release_model 1533 
// $onmission  = 0
// 0ACD: show_text_highpriority "Disabled!" time 3000
//end_thread
$actor_sweet = 1
$actor_smoke = 0     //player 2
$actor_ryder = 0     //player 1
$Sweet_Car = 0   //Luigi triggers
730@ = 0

const
SET_TIME = 780@
SET_PEDS = 781@
SET_LUIGI = 782@
SET_AI = 783@
SET_LIVES = 784@
SET_MUSIC = 785@
SET_modes = 786@
SET_PLAY = 789@


end
$Actor_Truth = 300
SET_TIME = 0
SET_PEDS = 0
SET_LUIGI = 0
SET_AI = 0
SET_LIVES = 0
SET_MUSIC = 0
SET_modes = 10
SET_PLAY = 0
:setup
048F: actor $PLAYER_ACTOR remove_weapons

if 
056D:   actor $second_PLAYER_ACTOR defined

then
048F: actor $second_PLAYER_ACTOR remove_weapons

end
$Actor_Catalina = 0
0826: enable_hud 0
0581: enable_radar 0
Menu_music = audiostream.Load("cleo\battle_maps\menu.mp3")
audiostream.PerformAction(Menu_music , play)
audiostream.Loop(Menu_music, 1)
015F: set_camera_position   3699.6328 -1177.66 1636.668 rotation 0.0 0.0 0.0
0160: set_camera_point_at  3710.4158 -1145.4374 1633.668 switchstyle 2
player.CanMove(0) = false
0ADF: add_dynamic_GXT_entry "setmap" text "~w~2-Player Setup"      //Multiplayer
0ADF: add_dynamic_GXT_entry "helpap2" text "Nevagate ~u~/~d~ for the options."
0ADF: add_dynamic_GXT_entry "set01" text "Set Time"
0ADF: add_dynamic_GXT_entry "set02" text "Peds & Cars"
0ADF: add_dynamic_GXT_entry "set03" text "Luigi Bomb Trap ~r~(Multiplayer Only!)"
0ADF: add_dynamic_GXT_entry "set04" text "AIs"
0ADF: add_dynamic_GXT_entry "set05" text "Hazards"
0ADF: add_dynamic_GXT_entry "set06" text "Lives"
0ADF: add_dynamic_GXT_entry "set07" text "Set Music"
0ADF: add_dynamic_GXT_entry "set08" text "Mode Select"
0ADF: add_dynamic_GXT_entry "set09" text "Start Game"
0ADF: add_dynamic_GXT_entry "set10" text "PREVIOUS MUSIC"
0ADF: add_dynamic_GXT_entry "set11" text "Play Style ~r~(Multiplayer Only!)"
0ADF: add_dynamic_GXT_entry "set12" text "Start Game"
0ADF: add_dynamic_GXT_entry "SLOT00" text "~y~Track Slot ~w~~n~~1~"
0ADF: add_dynamic_GXT_entry "NEXT002" text "Next -->"
0ADF: add_dynamic_GXT_entry "PREVER" text "<-- Previous"



0512: show_permanent_text_box 'helpap2'  //// show_permanent_text_box 'dummy' 
08D4: 510@ = create_panel_with_title 'dummy' position  340.0  120.0 width  240.0 columns  1 interactive  1 background  1 alignment  0
08DB: set_panel 510@ column  0 header 'setmap' data 'set01' 'set02' 'set03' 'set04' 'set05' 'set06' 'set07' 'set08' 'set09' 'dummy' 'set11' 'set12'
090E: set_panel 510@ active_row  0
01B4: set_player $PLAYER_CHAR can_move 0
03BF: set_player $PLAYER_CHAR ignored_by_everyone 1
//0512: set_panel 510@ row 3 enable 0
//0512: set_panel 510@ row 2 enable 0
//0512: set_panel 510@ row 7 enable 0
//08D9: set_panel 510@ row 4 enable 0
//08D9: set_panel 510@ row 7 enable 0
//08D9: set_panel 510@ row 0 enable 0
:set_Menu_1
wait  0
if
0256:   player $PLAYER_CHAR defined
jf @set_Menu_21
if
00E1:   key_pressed  0  15//--- key = Enter/Exit
jf @set_Menu_2
0ACD: show_text_highpriority "Disabled!" time 3000
jump @set_Menu_1
jump @set_Menu_21//--jump to menue exit

:set_Menu_2
if
00E1:   key_pressed  0  16//--- key = Ped SPRINT
jf @set_Menu_1
03E6: remove_text_box
08D7: 512@ = panel 510@ active_row//-- submit number of the highlighted button into variable
if 
////
0039:   512@ ==  0  // integer values
jf @set_Menu_3      
//0A94: start_custom_mission "setd_mode\zombie_horde_only" 

SET_TIME += 1

if
SET_TIME == 0
then
0ACD: show_text_highpriority "500 Seconds" time 3000
$Actor_Truth = 500
wait 300
end
if
SET_TIME == 1
then
0ACD: show_text_highpriority "60 Seconds" time 3000
$Actor_Truth = 60
wait 300
end
if
SET_TIME == 2
then
0ACD: show_text_highpriority "100 Seconds" time 3000
$Actor_Truth = 100
wait 300
end
if
SET_TIME == 3
then
0ACD: show_text_highpriority "300 Seconds" time 3000
$Actor_Truth = 300
wait 300
end
if
SET_TIME == 4
then
0ACD: show_text_highpriority "500 Seconds" time 3000
$Actor_Truth = 500
wait 300
end
if
SET_TIME == 5
then
0ACD: show_text_highpriority "1000 Seconds" time 3000
$Actor_Truth = 1000
wait 300
end
if
SET_TIME == 6
then
0ACD: show_text_highpriority "Infinite" time 3000
$Actor_Truth = 9999999999999
wait 300
end
if
SET_TIME >= 7
then
SET_TIME = 1
wait 300
end


:set_Menu_3
if  
////
0039:   512@ ==  1  // integer values
jf @set_Menu_4
//wait 300
SET_PEDS += 1
if
SET_PEDS == 0
then
0ACD: show_text_highpriority "Cars only" time 3000
wait 300
end
if
SET_PEDS == 1
then
0ACD: show_text_highpriority "Peds & Cars" time 3000
wait 300
end
if
SET_PEDS == 2
then
0ACD: show_text_highpriority "Cars only" time 3000
wait 300
end
if
SET_PEDS == 3
then
0ACD: show_text_highpriority "Peds only" time 3000
wait 300
end
if
SET_PEDS == 4
then
0ACD: show_text_highpriority "Ghost Town" time 3000
wait 300
end
if
SET_PEDS >= 5
then
SET_PEDS = 1
wait 300
end
:set_Menu_4
if   
0039:   512@ ==  2  // integer values
jf @set_Menu_5
//0ACA: show_text_box "Play modes is set to multiplayer"

SET_LUIGI  += 1
SET_modes = 10
if
SET_LUIGI == 0
then
0ACD: show_text_highpriority "Off" time 3000
wait 300
end
if
SET_LUIGI == 1
then
0ACD: show_text_highpriority "On" time 3000
wait 300
end
if
SET_LUIGI == 2
then
0ACD: show_text_highpriority "2 Luigi's" time 3000
wait 300
end
if
SET_LUIGI == 3
then
0ACD: show_text_highpriority "3 Luigi's" time 3000
wait 300
end
if
SET_LUIGI == 4
then
0ACD: show_text_highpriority "4 Luigi's" time 3000
wait 300
end
if
SET_LUIGI == 5
then
0ACD: show_text_highpriority "5 Luigi's" time 3000
wait 300
end
if
SET_LUIGI == 6
then
0ACD: show_text_highpriority "10 Luigi's" time 3000
wait 300
end
if
SET_LUIGI == 7
then
0ACD: show_text_highpriority "Luigi's are everywhere!" time 3000
wait 300
end
if
SET_LUIGI >= 8
then
0ACD: show_text_highpriority "Off" time 3000
SET_LUIGI = 0
wait 300
end
:set_Menu_5
if 
0039:   512@ ==  3  // integer values
jf @set_Menu_6


:set_Menu_6
if 
0039:   512@ ==  4  // integer values
jf @set_Menu_7

:set_Menu_7
if 
0039:   512@ ==  5  // integer values
jf @set_Menu_8


:set_Menu_8
if   
0039:   512@ ==  6  // integer values
jf @set_Menu_9



:set_Menu_9
if
0039:   512@ ==  7  // integer values
jf @set_Menu_10

SET_modes += 1
if 
SET_modes == 1
then
0ACD: show_text_highpriority "Disarm Luigi Bombs" time 3000
wait 300
end
if 
SET_modes == 2
then
0ACD: show_text_highpriority "Hitman Target" time 3000
wait 300
end
if 
SET_modes == 3
then
0ACD: show_text_highpriority "Eliminate Targets" time 3000
wait 300
end
if 
SET_modes >= 4
then
0ACD: show_text_highpriority "Protect" time 3000

SET_modes = 0
wait 300
end

:set_Menu_10
if
0039:   512@ ==  8  // integer values
jf @set_Menu_11
////create_custom_thread "spawn_stuff\set\broken1.cs"
////create_custom_thread "spawn_stuff\set\broken2.cs"
////create_custom_thread "spawn_stuff\set\broken3.cs"
08DA: remove_panel 510@
03E6: remove_text_box
player.CanMove(0) = true
0826: enable_hud 1
0581: enable_radar 1

jump @start_game
//wait 300

:set_Menu_11
if
0039:   512@ ==  9  // integer values
jf @set_Menu_12       
//// -= 1
//



:set_Menu_12
if 
//
0039:   512@ ==  10  // integer values
jf @set_Menu_13
SET_modes = 10
SET_PLAY += 1
if 
SET_PLAY == 0
then
0ACD: show_text_highpriority "Goldeneye 007 Style" time 3000
wait 300
end
if 
SET_PLAY == 1
then
0ACD: show_text_highpriority "Stealth Style" time 3000
wait 300
end
if
SET_PLAY >= 2
then
SET_PLAY = 0
0ACD: show_text_highpriority "Goldeneye 007 Style" time 3000

wait 300
end

:set_Menu_13
if
//
0039:   512@ ==  11  // integer values
jf @set_Menu_1          //release
01B4: set_player $PLAYER_CHAR can_move 1
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
fade 0 800
wait 800
fade 1 800
jump @start_game
///enable_widescreen 0
//jump @cleanup
wait 300
jump @set_Menu_3

:set_Menu_21

01B4: set_player $PLAYER_CHAR can_move 1
03BF: set_player $PLAYER_CHAR ignored_by_everyone 0
08DA: remove_panel 510@
03E6: remove_text_box
///enable_widescreen 0
fade 0 800
wait 800
fade 1 800
jump @start_game
end_thread




:start_game

if 
SET_modes == 1
then
//0ACD: show_text_highpriority "Disarm Luigi Bombs" time 3000
SET_PEDS = 0
SET_LUIGI = 0
SET_PLAY = 10                                                 
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bomb.cs"  
//0A92: create_custom_thread "battle_maps\airport_luigi_magic.cs"

0A92: create_custom_thread "battle_maps\airport_score_bomb.cs"
0A92: create_custom_thread "battle_maps\airport_respawnP1_bombing.cs"
0A92: create_custom_thread "battle_maps\airport_respawnP2_bombing.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"


end
if 
SET_modes == 2
then
//0ACD: show_text_highpriority "Hitman Target" time 3000
//wait 300
SET_PLAY = 10
SET_LUIGI = 0
SET_PEDS = 10
end
if 
SET_modes == 3
then
//0ACD: show_text_highpriority "Eliminate Targets" time 3000
//wait 300
SET_PLAY = 10
SET_LUIGI = 0
SET_PEDS = 0
end
if 
SET_modes == 0
then
//SET_LUIGI = 0
//0ACD: show_text_highpriority "Protect" time 3000
//SET_PEDS = 0
//SET_modes = 0
//wait 300
end


if
SET_PEDS == 0
then
0A92: create_custom_thread "battle_maps\airport_cars.cs"

end

if
SET_PEDS == 1
then
0A92: create_custom_thread "battle_maps\airport_cars.cs"

end
if
SET_PEDS == 2
then
0A92: create_custom_thread "battle_maps\airport_cars.cs"

end
if
SET_PEDS == 4
then

end
if
SET_PEDS == 0
then

end
if
SET_LUIGI == 0
then

end
if 
SET_LUIGI == 1
then
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  

end
if 
SET_LUIGI == 2
then
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  

end
if 
SET_LUIGI == 3
then
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"

0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  

end
if 
SET_LUIGI == 4
then
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"

0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
end
if 
SET_LUIGI == 5
then
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"


0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
end
if 
SET_LUIGI == 6
then
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"

0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
end
if 
SET_LUIGI == 7
then
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi.cs"
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  


end
if 
SET_LUIGI == 10
then

end
if
SET_PLAY == 0
then
0A92: create_custom_thread "battle_maps\airport_respawnP2.cs"
0A92: create_custom_thread "battle_maps\airport_respawnP1.cs"


0A92: create_custom_thread "battle_maps\airport_score.cs"
end
if 
SET_PLAY == 1
then
0A92: create_custom_thread "battle_maps\airport_respawnP2.cs"
0A92: create_custom_thread "battle_maps\airport_respawnP1_b.cs"
0A92: create_custom_thread "battle_maps\airport_score.cs"
end
if 
SET_PLAY == 10
then
//0A92: create_custom_thread "battle_maps\airport_respawnP1_b.cs"
end
audiostream.Release(Menu_music)

0A92: create_custom_thread "battle_maps\airport_test_ai.cs"  

0A92: create_custom_thread "battle_maps\airport_warps.cs"
0A92: create_custom_thread "battle_maps\airport_2p_battle.cs"


0A92: create_custom_thread "battle_maps\airport_food.cs"
0A92: create_custom_thread "battle_maps\airport_Ads.cs"
0A92: create_custom_thread "battle_maps\airport_jobs.cs"

//0A92: create_custom_thread "battle_maps\airport_luigi_bots.cs"  
                                      

//0A92: create_custom_thread "battle_maps\airport_peds.cs"
//0A92: create_custom_thread "battle_maps\airport_traffic.cs"
029B: SPINNING_RADAR = init_object 1682 at 3657.9399 -819.28998 1646.86 // object (ap_radar1_01) (1) SCRIPT SPINNING CLEO
0453: set_object SPINNING_RADAR XY_rotation 0.0 0.0 angle 90.0
034D: rotate_object SPINNING_RADAR from_angle 0.0 to_angle 360.0 flag 1
0392: make_object SPINNING_RADAR moveable 1

//0989: set_text_boxes_width 200

029B: CARGO_PLANE = init_object 3068 at 3723.6399 -808.40997 2300.45 // object (cargo_rear) (1) UP HERE!!!!
0453: set_object CARGO_PLANE XY_rotation 0.0 0.0 angle 270.0
029B: CARGO_OPEN = init_object 3069 at 3723.3401 -808.42999 2299.29 // object (d9_ramp) (1) RAMP OPEN CLEO
0453: set_object CARGO_OPEN XY_rotation 0.0 0.0 angle 270.0      
900@ = 0
32@ = 0
//0ACA: show_text_box "'~r~RESET~w~' to quit & open settings~n~'~r~LOAD~w~' to reload scripts~n~'~r~EXIT~w~' to quit this map"
0ACD: show_text_highpriority "'~r~RESET~w~' to quit & open settings~n~'~r~LOAD~w~' to reload scripts~n~'~r~EXIT~w~' to quit this map" time 4000
camera.Restore_WithJumpCut()
camera.SetBehindPlayer()
0826: enable_hud 1
0581: enable_radar 1

:main
wait 0
//gosub @spin_radar 
gosub @sub_threads
gosub @warp 
if and
09E7:   player $PLAYER_CHAR not_frozen
0ADC:   test_cheat "exit"

jf @reset
$onmission = 0
00A1: put_actor $PLAYER_ACTOR at  1681.9279 -2301.7734 13.5307 // 1000@ 1001@ 1002@
0ACD: show_text_highpriority "~r~Exited." time 4000
$actor_sweet = 0
mission_cleanup
end_thread

:reset
if
0ADC:   test_cheat "reset"
jf @main
0ACB: show_styled_text "RESET" time 3000 style 7
:over
$onmission = 0



wait 100
$onmission = 1


jump @setup
         {

:spin_radar 
if and
32@ > 500
900@ == 0
then
034D: rotate_object SPINNING_RADAR from_angle 0.0 to_angle 360.0 flag 0
900@ = 1
32@ = 0
end
if and
32@ > 500
900@ == 1
then
034D: rotate_object SPINNING_RADAR from_angle 0.0  to_angle -360.0 flag 0
900@ = 0
32@ = 0
end

return    }

:sub_threads
if 
//09E7:   player $PLAYER_CHAR not_frozen
0ADC:   test_cheat "load"
then
$actor_sweet = 0
wait 50
$actor_sweet = 1
0ACD: show_text_highpriority "~w~Reloaded Scripts!" time 4000

//0A92: create_custom_thread "battle_maps\airport_warps"
//0A92: create_custom_thread "battle_maps\airport_2p_battle"
//0A92: create_custom_thread "battle_maps\airport_food"
//0A92: create_custom_thread "battle_maps\airport_jobs"
//0A92: create_custom_thread "battle_maps\airport_score"

end
if
$Actor_Catalina == 1
then
jump @over 
end
return


:warp 
gosub @get_actors 
if
056D:   actor 955@ defined

then
089F: get_actor 955@ pedtype_to 408@
if
not 408@ == 17
then
    :tower_airport_1_heli
    
    if
    00FF:   actor 955@ sphere 0 in_sphere  3949.1108 -904.9265 1631.6082 radius 1.0 1.0 2.5 on_foot
    
    then
    00A1: put_actor 955@ at  3975.2786 -905.0341 1646.6255
    
    actor.Angle(955@)  = 269.833
    end
    //08C7: put_actor $PLAYER_ACTOR at 2469.7 -1657.0 12.3 dont_warp_gang
    
    
    
    
    :tower_airport_2_down
    
    if
    00FF:   actor 955@ sphere 0 in_sphere  3970.8389 -905.055 1647.6255 radius 1.0 1.0 2.5 on_foot
    
    then
    00A1: put_actor 955@ at  3944.405 -905.581 1631.6086
    
    actor.Angle(955@)  = 99.3234
    end
    :To_basement_top
    if
    00FF:   actor 955@ sphere 0 in_sphere  3768.6753 -1113.8752 1638.3688 radius 1.0 1.0 2.5 on_foot
    
    then
    00A1: put_actor 955@ at  3704.8369 -1103.1536 1600.2988
    actor.Angle(955@)  =  93.9432
    end
    :To_basement_lower
    if
    00FF:   actor 955@ sphere 0 in_sphere  3768.4399 -1113.9156 1631.668 radius 1.0 1.0 2.5 on_foot
    
    then
    00A1: put_actor 955@ at 3705.781 -1102.9917 1590.1787
    
    actor.Angle(955@)  =   94.7377
    end
    :To_basement_exit_lower
    if
    00FF:   actor 955@ sphere 0 in_sphere  3708.9272 -1102.8826 1591.1787 radius 1.0 1.0 2.5 on_foot
    
    then
    00A1: put_actor 955@ at 3768.6714 -1110.5111 1630.668
    
    actor.Angle(955@)  =  6.7953
    end
    
    :To_basement_exit_top
    if
    00FF:   actor 955@ sphere 0 in_sphere  3708.1182 -1103.0662 1600.3988 radius 1.0 1.0 2.5 on_foot
    
    then
    00A1: put_actor 955@ at  3768.7285 -1109.6198 1637.3688
    
    actor.Angle(955@)  =   20.2244
    end
    
    :To_basement_from_outside
    if
    00FF:   actor 955@ sphere 0 in_sphere  4086.0991 -959.5412 1631.6101 radius 1.0 1.0 2.5 on_foot
    
    then
    00A1: put_actor 955@ at   3700.1558 -1120.0123 1590.1787
    
    actor.Angle(955@)  = 359.916
    end
    
    :To_basement_from_inside
    if
    00FF:   actor 955@ sphere 0 in_sphere  3700.1399 -1123.3629 1591.1787 radius 1.0 1.0 2.5 on_foot
    
    then
    00A1: put_actor 955@ at   4086.082 -954.2946 1630.6101
    
    actor.Angle(955@)  =  353.8534
    end
    
    :to_airports
    if or
    00FF:   actor 955@ sphere 0 in_sphere  3927.3237 -1022.05 1638.3688 radius 1.0 1.0 2.5 on_foot
    00FF:   actor 955@ sphere 0 in_sphere  3927.8547 -1022.0391 1631.668 radius 1.0 1.0 2.5 on_foot
    
    then
    00A1: put_actor 955@ at   3987.7166 -954.2906 1630.6083
    
    actor.Angle(955@)  =  353.8534
    end
    
    :to_airports_back
    if 
    00FF:   actor 955@ sphere 0 in_sphere  3987.6213 -959.2184 1631.6083 radius 1.0 1.0 2.5 on_foot
    
    then
    if 
    730@ == 0
    then  
    730@ = 1
    00A1: put_actor 955@ at  3923.3403 -1022.7807 1630.668
    
    actor.Angle(955@)  =  81.9557
    end
    if
    730@ == 1
    then
    00A1: put_actor 955@ at  3922.9868 -1022.7433 1637.3688
    
    actor.Angle(955@)  =  83.9557
    730@ = 0
    end
    end
    
    :to_airport_top
    if
    00FF:   actor 955@ sphere 0 in_sphere   3613.7932 -1019.898 1638.3688 radius 1.0 1.0 2.5 on_foot
    
    then
    00A1: put_actor 955@ at  3565.9453 -958.4883 1638.4335
    
    actor.Angle(955@)  =  268.5667
    end
    :to_airport_bottom
    if
    00FF:   actor 955@ sphere 0 in_sphere   3613.7825 -1019.9288 1631.668 radius 1.0 1.0 2.5 on_foot
    
    then
    00A1: put_actor 955@ at   3540.0771 -954.5383 1630.6096
    
    actor.Angle(955@)  =  348.935
    end
    
    :to_inner_airport_bottom
    if
    00FF:   actor 955@ sphere 0 in_sphere  3538.9319 -959.273 1631.6097 radius 1.0 1.0 2.5 on_foot
    
    then
    00A1: put_actor 955@ at  3619.52 -1020.0252 1630.668
    
    actor.Angle(955@)  =   271.9637
    end
    
    :to_inner_airport_top
    if
    00FF:   actor 955@ sphere 0 in_sphere  3562.5862 -959.4185 1641.0144 radius 1.0 1.0 2.5 on_foot
    
    then
    00A1: put_actor 955@ at  3619.8938 -1020.0125 1637.3688
    
    actor.Angle(955@)  =  271.9637
    end
    //08C7: put_actor $PLAYER_ACTOR at 2469.7 -1657.0 12.3 dont_warp_gang
    
    
    end
end


//08C7: put_actor $PLAYER_ACTOR at 2469.7 -1657.0 12.3 dont_warp_gang




return

:get_actors
0209: 517@ = random_int_in_ranges 0 3
if
517@ == 0
then
0AE1: 955@ = random_actor_near_point  3767.803 -1112.1145 1638.3688 in_radius 800.0 find_next 1 pass_deads 1

end
if
517@ == 1
then
955@ = actor.EmulateFromPlayer($PLAYER_CHAR)
end
if
517@ == 2
then

if
056D:   actor $second_player_actor  defined

then
955@ = actor.EmulateFromPlayer($second_player)
end
end
return

mission_cleanup
end_thread